Bartłomiej Dach
d796b7d53c
Extract base mod select overlay panel presentation logic
2022-07-21 22:37:00 +02:00
Salman Ahmed
89653b74c7
Only add setting tracker when customisation is permitted
2022-07-19 19:21:16 +03:00
Salman Ahmed
eddae7b143
Fix mod overlay and footer not updating multiplayer on settings change
2022-07-18 07:38:56 +03:00
Dean Herbert
a03abc747b
Tidy up comments and simplify bounding box centre logic
2022-07-02 12:58:34 +09:00
Jamie Taylor
9d28d5f8ee
Update SFX for mod overlay show/hide
2022-07-01 20:43:12 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Bartłomiej Dach
7013909322
Remove unnecessary protected virtual
2022-06-21 16:43:04 +02:00
Bartłomiej Dach
f564ed589f
Alter sequential hotkey style to always use visible index
...
Previous behaviour was once mentioned off-hand as unintuitive.
2022-06-21 15:22:18 +02:00
Bartłomiej Dach
9e5cc89edb
Fix classic hotkeys toggling filtered mods
2022-06-21 15:01:33 +02:00
Bartłomiej Dach
da1814e7c3
Restructure everything to fix free mod overlay issue
2022-06-21 14:48:41 +02:00
Bartłomiej Dach
7b7b8c1892
Implement behaviour for classic selection style
2022-06-21 14:24:30 +02:00
Bartłomiej Dach
234120ff43
Forward entire event to IModHotkeyHandler
...
Required for shift handling in the classic implementation.
2022-06-21 13:37:17 +02:00
Bartłomiej Dach
658f5341c7
Set up flow for switching between hotkey styles
2022-06-21 13:34:58 +02:00
Bartłomiej Dach
5abd8a07d2
Add setting for changing mod select hotkey style
2022-06-21 13:33:17 +02:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern
2022-06-21 12:49:01 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
a1b8fa0992
Disable "select all mods" button if all are selected
2022-05-25 23:06:12 +02:00
Bartłomiej Dach
071e158a29
Expose available mod state outwardly as a bindable
2022-05-25 23:06:12 +02:00
Bartłomiej Dach
f0303d76e8
Split off "select all mods" button to separate class
2022-05-25 22:18:30 +02:00
Bartłomiej Dach
a3f2962558
Disable "deselect all mods" button if none are selected
2022-05-25 22:15:02 +02:00
Bartłomiej Dach
a4bd399b0c
Split off "deselect all mods" button to separate class
2022-05-25 22:14:45 +02:00
Joseph Madamba
ed0b841df0
Fix incorrect left/right clicking area of mod panels
2022-05-23 18:29:26 -07:00
Dean Herbert
062ffe64ac
Remove delay on pop in
2022-05-17 18:21:19 +09:00
Bartłomiej Dach
170df01b46
Adjust difficulty multiplier scale transition on mod overlay
...
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.
Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.
Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00
Dean Herbert
8a01050168
Refactor mod select button initialisation to allow shared usage of deselect button
2022-05-15 03:16:43 +09:00
Dean Herbert
a759cf2dab
Add key binding to deselect all mods
...
Defaults to `Backspace`.
2022-05-15 02:51:58 +09:00
Bartłomiej Dach
981ead68bf
Ensure local mods are constructed in time for Pop{In,Out}()
2022-05-11 22:31:27 +02:00
Bartłomiej Dach
93539160ad
Remove no-longer-necessary guard
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
2266a5c9a0
Remove no-longer-necessary ModColumn.Filter
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
1c0166367d
Fix remaining column operations being coupled to drawables
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
b5a9f1310a
Fix select/deselect all toggle not working correctly after changes
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
52bbce12f1
Fix not being able to set AvailableMods
before loaded
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
fc24a56478
Add protection from recursive updates from external selection
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
83ba06e7af
Extract helper property for accessing all mods
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
11ae1da65a
Hoist reference replacement logic to overlay level
2022-05-11 22:26:47 +02:00
Bartłomiej Dach
05a21fbbe0
Hoist ModState
to overlay level
2022-05-11 22:26:21 +02:00
Bartłomiej Dach
e86444c4bf
Hoist ModState
to column level
2022-05-11 22:03:49 +02:00
Bartłomiej Dach
74599c9c62
Use ModState
in mod panels
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
478cfc0b87
Split model class for mod state
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
ddb2d4eef5
Rename FreeModSelect{Screen -> Overlay}
reference in inline comment
2022-05-11 18:06:09 +02:00
Bartłomiej Dach
a104277e7f
Rename ModSelect{Screen -> Overlay}Strings
2022-05-11 18:01:33 +02:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Bartłomiej Dach
33634cba1e
Remove old mod buttons
2022-05-10 21:58:22 +02:00
Bartłomiej Dach
8b0ece1c09
Remove old mod section
2022-05-10 21:55:54 +02:00
Bartłomiej Dach
dfd97701d7
Remove old mod settings container & related controls
2022-05-10 21:53:42 +02:00
Bartłomiej Dach
128468e13d
Remove old base mod select overlay
2022-05-10 21:52:30 +02:00
Bartłomiej Dach
24c59e2f2f
Remove old user mod select overlay
2022-05-10 21:52:17 +02:00
Dan Balasescu
8ccf2ee075
Add inline comment
2022-05-10 15:07:08 +09:00
Dan Balasescu
2b7eeadac0
Workaround bad performance when selecting all freemods
2022-05-10 14:48:41 +09:00