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Commit Graph

33 Commits

Author SHA1 Message Date
Bartłomiej Dach
2c0a5b7ef5
Fix missing tiny droplet not triggering fail with perfect on
Stable does this:

    46cd3a10af/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102

I'd rather not say what I think about it doing that, since it's likely
to be unpublishable, but to approximate that, just make it so that
only the "default fail condition" is beholden to the weird ebbs
and flows of what the ruleset wants. This appears to fix the problem
case and I'm hoping it doesn't break something else but I'm like 50/50
on it happening anyway at this point. Just gotta add tests add nauseam.
2024-02-14 14:21:48 +01:00
Bartłomiej Dach
16d893d40c
Fix draining processor failing gameplay on bonus misses and ignore hits 2024-02-13 13:06:19 +01:00
Dan Balasescu
d1000b2e6c
remove HP density 2023-12-23 23:36:15 +09:00
Dan Balasescu
a0185508b7
Add basic consideration of density for HP drain 2023-12-22 18:08:26 +09:00
Bartłomiej Dach
d4519f74ab
Merge branch 'master' into hp-drain-fix-breaks 2023-11-23 10:31:42 +09:00
Dan Balasescu
8302ebcf1a
Remove default DrainRate value 2023-11-21 19:18:02 +09:00
Dan Balasescu
e3137d575b
Fix osu! and base HP processor break time implementation 2023-11-14 01:11:17 +09:00
Dan Balasescu
98e6b7744b
Cleanup 2023-11-13 13:46:47 +09:00
Dan Balasescu
fecc6f580b
Add legacy reference health processor 2023-11-10 18:40:21 +09:00
Dan Balasescu
d9a6e4b862 Ensure drain lenience of 1.0 completly removes drain 2023-01-11 13:01:11 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
5ad9692467 Adjust minimum health targets to match osu-stable 2022-05-17 19:24:51 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
05996cc2e9 Add changes that got forgotted in branch surgery 2021-10-01 17:04:53 +09:00
Dean Herbert
8595eb2d11 Switch BeatmapDifficulty usages to use interface type 2021-10-01 16:55:50 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
smoogipoo
9a24346a00 Fix HP drain edgecase potentially causing insta-fails 2020-09-25 23:29:40 +09:00
smoogipoo
acfb6eecc6 Fix bonus judgements being required toward HP 2020-07-11 20:17:40 +09:00
smoogipoo
9fbe2fa80a Add comments, change to clamp 2020-06-21 19:31:00 +09:00
smoogipoo
44925b3951 Reduce mania's HP drain by 20% 2020-06-21 18:05:26 +09:00
Bartłomiej Dach
848a3fb6d7 Take hitobject start/end times into account in drain 2020-05-11 19:06:36 +02:00
Bartłomiej Dach
1d999bb634 Integrate PeriodTracker changes 2020-05-10 18:32:38 +02:00
Salman Ahmed
e71a9668a5 Disallow draining in non-draining sections 2020-04-05 21:34:53 +03:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0 Remove healthIncreases nullability 2019-12-27 12:39:25 +09:00
smoogipoo
35f64d9aae More comments 2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55 Refactor drain calculation for resiliency 2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812 Refactor gameplay-time drain limitation 2019-12-26 15:46:07 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00