voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
Dean Herbert
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
Huo Yaoyuan
5375af7820
Remove other Equals(object) calls.
2019-12-03 20:23:27 +08:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Andrei Zavatski
6e5cb8a318
implement video parsing
2019-08-30 23:19:34 +03:00
smoogipoo
ed4dda1936
Support beatmap conversion tests with mods
2019-08-01 12:49:01 +09:00
smoogipoo
0108700793
Make beatmap conversion test use WorkingBeatmap
2019-08-01 12:44:10 +09:00
Dean Herbert
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
32e71a6314
Fix incorrect seeking behaviour of TrackVirtualManual
2019-04-26 16:15:42 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
83076e32c7
Fix TestWorkingBeatmap not running for times below zero
2019-03-26 16:35:34 +09:00
smoogipoo
e73cef5f94
Prefill some more properties of TestWorkingBeatmap
2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
Dan Balasescu
f6d70e687b
Use correct local variable
...
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert
b4bb87fee3
Make TrackVirtualTracking more accurate on seeks/stops
2019-02-20 12:08:30 +09:00
Dean Herbert
f2ad2931c7
Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock
2019-02-20 11:37:33 +09:00
Dean Herbert
0fce23a36b
Fix test regression
2019-02-19 12:38:45 +09:00
Dean Herbert
62fe5ad481
Nest class
2019-02-19 12:35:52 +09:00
Dean Herbert
f8033a3b35
Give TestWorkingBeatmap a reference clock
2019-02-19 12:27:30 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
smoogipoo
280081d589
Fix beatmap ruleset not being set
2019-02-15 14:42:42 +09:00
smoogipoo
f50a0be29d
Add osu! difficulty calculator test
2019-02-14 16:22:14 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dan Balasescu
290812cf65
Merge branch 'master' into more-mania-conversion-fixes
2018-07-06 13:29:16 +09:00
smoogipoo
c0c94e24b9
Use VirtualBeatmapTrack in testcases
2018-06-28 11:45:48 +09:00
smoogipoo
47ae962099
Output only one mapping failure per mapping
2018-06-15 18:36:22 +09:00
smoogipoo
e945186978
Expose the beatmap converter
2018-06-15 17:59:52 +09:00
smoogipoo
a4d2364083
Add one more newline
2018-06-14 21:29:08 +09:00
smoogipoo
b99b520656
Allow convertmapping to be extended
2018-06-14 21:25:33 +09:00
smoogipoo
024d2abfe0
Always generate mappings/convert values as soon as objects are converted
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
2018-06-14 21:25:23 +09:00
smoogipoo
8d0e7abdd6
Some rulesets don't have a beatmap processor
2018-06-14 21:23:11 +09:00
smoogipoo
5e66b02108
Process beatmap before generating mappings
2018-06-14 21:22:56 +09:00
smoogipoo
8d8b7e6fa2
Fix conversion tests for ruleset-specific beatmaps not working
...
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
2018-05-16 13:09:48 +09:00
smoogipoo
6867886f4c
Give conversion-tested beatmaps a ruleset
2018-05-07 14:04:37 +09:00
smoogipoo
794418432f
Fix incorrect method name
2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194
Rename GetBeatmap() to GetPlayableBeatmap()
2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a
Rename OriginalBeatmap back to Beatmap
2018-05-07 10:29:38 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
smoogipoo
b5a55a0dce
Make an interface for beatmaps
2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
e32eec9259
No more caching
2018-03-13 15:22:46 +09:00
smoogipoo
706c26c32b
Remove extra whitespace
2018-03-13 09:27:33 +09:00
smoogipoo
13c20438ef
Fix build issues
2018-03-12 19:41:51 +09:00