Change IHasRepeats.NodeSamples to IList from List
var
BaseDifficulty
Beatmap<T>
BeatmapDifficulty
IBeatmapDifficultyInfo
true
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Pattern
Patterns can often be constructed only to never be used.
PatternGenerator.isValid
ColumnHasObject
ConvertBeatmap
EffectControlPoint
DifficultyPointAt