Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0
Pass allowed mods and consume on server callback
2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842
Fix typos in comments
2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b
Fallback to using json for signalr communication if JIT is unavailable
2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21
Add AllowedMods to MultiplayerRoomSettings model
2021-01-27 22:25:14 +09:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack
2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e
Fix connection loop always getting a cancelled token
2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5
Make threading even more thread safe
2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07
Move disconnect logic inside connection loop to ensure previous connection is disposed
2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af
Remove unused usings
2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf
Switch clients to MessagePack mode
2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28
Setup all spectator model classes for MessagePack
2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163
Setup all multiplayer model classes for MessagePack support
2021-01-26 16:26:03 +09:00
Salman Ahmed
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
smoogipoo
bb44fcfe31
Prevent some data races
2021-01-25 21:01:39 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9
Avoid semaphore potentially getting held forever
2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d
Call DisposeAsync instead of StopAsync
2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a
Make connect/disconnect private
2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468
Make OperationCanceledException throwing behaviour consistent
2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7
Rewrite connection logic to better handle failure cases
...
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.
Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.
Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3
Reset task post-execution
2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f
Remove unnecessary condition blocking the part
2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849
Tie JoinRoom() and PartRoom() together
2021-01-20 19:43:42 +09:00
Salman Ahmed
63b4c529a6
Add xmldoc explaining what the multiplayer beatmap tracker is for
2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64
Inline with above method
2021-01-19 11:59:07 +03:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
Salman Ahmed
5e476fa189
Enforce one missed property back to single-floating type
2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b
Remove unnecessary full querying
2021-01-18 21:34:24 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Salman Ahmed
88abee705b
Add missing event mapping for user beatmap availability change
2021-01-18 10:49:02 +03:00
Salman Ahmed
b6a37c1c15
Make TriggerSuccess(filename)
protected and expose in test instead
2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2
Log important message if user imported bad-checksum beatmap
2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8
Add null-permissive operator to manager back
2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd
Enforce float
type in the download progress path instead
2021-01-17 21:16:48 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
...
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792
Use task completion source for room join flow
...
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
adb2605d5d
Enforce double
type in the download progress path
...
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573
Expose method for setting progress of archive download request
2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4
Expose method for triggering filename-backed success in APIDownloadRequest
...
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347
Add beatmap availability tracker component for multiplayer
2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc
Add overridable method for checking local availability of current model
2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa
Add overridable method for verifying models in database
2021-01-17 00:01:11 +03:00