Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
e64860ad45
Fix test case not working as expected
2017-09-27 12:46:34 +08:00
Dean Herbert
d5ed218488
Fix timeline sizes being updated potentially before the track has a length
2017-09-27 11:07:43 +08:00
Dean Herbert
eae29820c0
Fix marker being cleared each beatmap change
2017-09-27 11:07:17 +08:00
smoogipoo
c578509a20
Bind to the screen Beatmap instead of the game-wide Beatmap
2017-09-26 17:58:40 +09:00
smoogipoo
3937ebdc3d
Add missing license headers
2017-09-26 15:58:30 +09:00
smoogipoo
a1f88a17b1
Re-namespace and split out timeline parts from the SummaryTimeline
2017-09-26 15:44:40 +09:00