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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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internal abstract class TimelinePart : CompositeDrawable
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{
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private readonly Container timeline;
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protected TimelinePart()
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{
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AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.ValueChanged += b =>
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{
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timeline.Clear();
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
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LoadBeatmap(b);
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};
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, osuGame.Beatmap.Value.Track.Length), 1);
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LoadBeatmap(osuGame.Beatmap);
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}
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protected void Add(Drawable visualisation) => timeline.Add(visualisation);
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protected abstract void LoadBeatmap(WorkingBeatmap beatmap);
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}
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}
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