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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs
2017-09-26 15:58:30 +09:00

44 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
internal abstract class TimelinePart : CompositeDrawable
{
private readonly Container timeline;
protected TimelinePart()
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
osuGame.Beatmap.ValueChanged += b =>
{
timeline.Clear();
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
LoadBeatmap(b);
};
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, osuGame.Beatmap.Value.Track.Length), 1);
LoadBeatmap(osuGame.Beatmap);
}
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
protected abstract void LoadBeatmap(WorkingBeatmap beatmap);
}
}