1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 06:17:24 +08:00
osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs
2017-09-27 12:46:34 +08:00

54 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
internal abstract class TimelinePart : CompositeDrawable
{
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly Container timeline;
protected TimelinePart()
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
Beatmap.ValueChanged += b =>
{
updateRelativeChildSize();
LoadBeatmap(b);
};
}
private void updateRelativeChildSize()
{
// the track may not be loaded completely (only has a length once it is).
if (!Beatmap.Value.Track.IsLoaded)
{
timeline.RelativeChildSize = Vector2.One;
Schedule(updateRelativeChildSize);
return;
}
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
}
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
{
timeline.Clear();
}
}
}