Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
Fixes
Add TaikoJudgementInfo.
Parse time signature from legacy beatmap control points.
Late-add the HitObjects container in the Playfield.
Allows derivers to define the Content container in the constructor, to redirect the positioning of the HitObjects container.
Make TextAwesome have a shadow.
Remove hit object types solution-wide.
Fix beatmap options overlay inconsistencies
Hide cursor
Make DrawableHitObject expires explicit.
Add legacy beatmap flag.
Taiko hitobject base
When dragging music controller we divide by the dragged distance. When dragging to the origin of the drag this resulted in NaN. Now, we check for this and use 0 in this case.
Song select performance / code cleanup.