Salman Ahmed
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959cc7c7d9
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Rewrite time range computation logic to be completely based on stable code
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2024-01-29 21:26:36 +03:00 |
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Dean Herbert
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68d5e8affc
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Use a better constant for playfield positioning
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2024-01-26 18:52:36 +09:00 |
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Salman Ahmed
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d8cba1cbfd
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Move taiko playfield down a nudge to visually match stable
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2024-01-20 02:08:11 +03:00 |
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Salman Ahmed
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fa2c33c641
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Upscale playfield by difference in game height as well
I honestly don't have much clue about this one but doing so matches master.
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2024-01-20 01:15:15 +03:00 |
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Salman Ahmed
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3e17d01ceb
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Rewrite taiko playfield adjustment container to keep height constant
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2024-01-20 00:21:34 +03:00 |
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Dean Herbert
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5341a335a6
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Bypass Parent nullability checks for now
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2023-10-17 17:48:45 +09:00 |
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sw1tchbl4d3
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76df5fd3e2
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Limit taiko playfield aspect ratio to 5:4 - 16:9
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2023-04-26 18:05:47 +02:00 |
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Dean Herbert
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4a77105e78
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Rename LockPlayfieldAspect and add comment explaining the change
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2023-01-09 16:28:09 +09:00 |
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sw1tchbl4d3
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9021cf7be6
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Allow aspect ratios smaller than the default in taiko
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2022-12-28 11:42:34 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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0b74bde653
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Disable taiko playfield aspect ratio lock on "Classic" mod
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2022-03-13 08:21:58 +03:00 |
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Dean Herbert
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c04f2b0840
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Reposition taiko playfield to be closer to the top of the screen
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2020-05-12 15:51:59 +09:00 |
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Berkan Diler
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6cab517b2d
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
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Dean Herbert
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ed3746e166
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Make PlayfieldAdjustmentContainer universal
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2019-03-26 13:32:44 +09:00 |
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