Dean Herbert
cd9aa38d3d
Add back ignore cases for intentionally broken tests
2021-06-27 20:24:16 +09:00
Dean Herbert
15af28d2a0
Remove comparison of online beatmap IDs during dedupe checks
2021-06-27 14:48:57 +09:00
Bartłomiej Dach
b51d038088
Ignore possible path-related nulls
...
They're all in test code anyway, so any issue there will cause a test to
fail.
2021-05-15 00:09:34 +02:00
Dean Herbert
541237ef16
Use a shorter test beatmap for tests which need to run to completion
2021-02-22 14:48:04 +09:00
Dean Herbert
8eb1076fd7
Add test coverage
2020-12-07 18:18:14 +09:00
Dean Herbert
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
Bartłomiej Dach
8a54fdd4e6
Ensure LoadOszIntoOsu returns actual imported map
2020-11-01 14:25:33 +01:00
Dean Herbert
3cef93ee27
Centralise import test helper methods
2020-09-18 18:05:33 +09:00
Dean Herbert
0b289d2e77
Add hostname differentiation to beatmap tests too
2020-09-17 13:07:05 +09:00
Dean Herbert
5268eee0fb
Avoid requiring sending the calling method for CleanRunHeadlessGameHost
2020-09-08 11:31:42 +09:00
Dean Herbert
01c0b61b20
Fix incorrect test names
2020-09-08 01:52:31 +09:00
Dean Herbert
fba253f131
Take user argument in CreateNew method parameters
2020-09-04 13:17:43 +09:00
Dean Herbert
d3fbc7cc53
Use more direct reference in tests
2020-09-04 13:16:35 +09:00
Dean Herbert
c9a73926a6
Add basic test coverage
2020-09-03 19:38:01 +09:00
Dean Herbert
880a127228
Use async overload
2020-06-10 00:08:48 +09:00
smoogipoo
88aed1d504
Merge branch 'master' into update-inspectcode-version
2020-06-09 20:12:39 +09:00
smoogipoo
8a021e0beb
Use save method in test
2020-06-08 22:35:01 +09:00
Dean Herbert
b41384dde8
Merge branch 'master' into multiplayer-beatmap-checksum
2020-06-07 18:05:33 +09:00
Dean Herbert
66ec2afe5c
Remove broken import test
2020-06-03 23:38:40 +09:00
Dean Herbert
5ed3cd205f
Simplify reuse check using FileInfo IDs
2020-06-03 23:35:56 +09:00
Dean Herbert
25160dc220
Fix test name
2020-06-03 19:15:52 +09:00
Dean Herbert
012933545e
Add test coverage
2020-06-03 18:33:41 +09:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
smoogipoo
dfb9687fb5
Extract update into PreUpdate(), add test
2020-06-02 17:22:09 +09:00
Dean Herbert
f989f1aa00
Change event flow to avoid firing store delete events on update
2020-05-27 16:08:47 +09:00
Dean Herbert
052ad79fc6
Convert dangerous events to IBindables
2020-05-19 16:44:22 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
Dean Herbert
370ff70dd4
Fix incorrect host name specification
2020-03-17 18:32:30 +09:00
smoogipoo
363d7d724a
Use old ctor params
2020-01-15 14:02:29 +09:00
smoogipoo
0e844b3039
Cleanup / re-protect file store
2020-01-14 19:24:53 +09:00
smoogipoo
4b8d628000
Remove file addition test
2020-01-14 19:24:53 +09:00
smoogipoo
524ff41931
Add more assertions
2020-01-14 19:24:53 +09:00
smoogipoo
b592b6d80d
Improve robustness by always creating a new file
2020-01-14 19:24:53 +09:00
smoogipoo
000fc836b2
Remove unused class
2020-01-14 19:24:53 +09:00
smoogipoo
dce93dfe7c
Split test
2020-01-14 19:24:53 +09:00
smoogipoo
609102bea3
Initial file updating implementation
2020-01-14 19:24:53 +09:00
smoogipoo
681a43a318
Refactor to support beatmap updates
2020-01-14 19:24:53 +09:00
Dean Herbert
9f62ec869a
Add failing test
2019-11-14 19:38:20 +09:00
Dan Balasescu
26a33bfa4e
Merge branch 'master' into fix-resume-from-player-audio
2019-10-11 19:21:14 +09:00
Bartłomiej Dach
11acd177f1
Add import test with files to be filtered out
...
Add a test case reproducing the conditions encountered "in the wild"
wherein a skin import would be performed incorrectly due to a __MACOSX
resource fork directory present next to a directory with the actual skin
files in the archive.
2019-10-10 23:54:17 +02:00
Bartłomiej Dach
c8ffc134d4
Use nameof when instantiating headless game hosts
...
As a purely cosmetic code improvement, substitute string literals
in constructor calls of HeadlessGameHost in ImportBeatmapTest for nameof
operator usages.
2019-10-10 22:36:43 +02:00
Dean Herbert
8df2e359c4
Fix tests on CI
2019-10-10 17:42:15 +09:00
Dean Herbert
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-10-03 15:12:21 +08:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
Dean Herbert
f306fe27d8
Add test to cover corruption case
2019-09-20 15:05:48 +09:00
Dean Herbert
ddff9882cf
Fix importing archives which are nested in a single folder within a zip
2019-09-19 19:11:04 +09:00
Bartłomiej Dach
86588778b1
Implement fallback decoder registration
...
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.
A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().
There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.
To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.
Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
Dean Herbert
9e1cb90dd8
Remove existing argument for ItemAdded event
...
For all usages, it looks like this was unnecessary.
2019-06-26 11:40:41 +09:00
Dean Herbert
12aa264657
Consolidate tests and check for file reference counts
2019-06-10 18:35:23 +09:00
Dean Herbert
28b2a516e3
Ensure exception is only thrown once on rollback
2019-06-10 18:13:33 +09:00