Dean Herbert
729f681938
Update cases where equality can be used instead of primary key equality
2021-11-24 12:49:57 +09:00
Dean Herbert
6aed41eacc
Merge branch 'master' into realm-move-data-migration-to-context-factory
2021-11-24 12:38:44 +09:00
Dean Herbert
63b09b356f
Rewrite commments to read better
2021-11-24 12:37:09 +09:00
Dean Herbert
6cd1bfd94f
Remove outdated comment
2021-11-24 12:35:05 +09:00
Dean Herbert
0eea026afb
Remove null checks on CreateInstance()
calls
2021-11-24 12:23:09 +09:00
Dean Herbert
8d69ebd7db
Remove nullability of Ruleset.CreateInstance
2021-11-24 12:23:06 +09:00
Dean Herbert
049f25a133
Merge pull request #15757 from smoogipoo/fix-multiplayer-tests
...
Fix several intermittent multiplayer test failures
2021-11-24 09:32:01 +09:00
Bartłomiej Dach
1a1603f0db
Implement preview track playback
2021-11-23 23:17:30 +01:00
Bartłomiej Dach
9164f006aa
Implement basic behaviour of play button
2021-11-23 22:44:09 +01:00
Bartłomiej Dach
5d13686cdf
Add play button for card preview
2021-11-23 22:44:08 +01:00
Bartłomiej Dach
b44db9f5e5
Add test scene for thumbnail component
2021-11-23 22:44:08 +01:00
Bartłomiej Dach
4011da033b
Split off thumbnail to separate component
2021-11-23 22:44:07 +01:00
Bartłomiej Dach
0d409fa33e
Merge branch 'master' into realm-ruleset-keybinding-short-name
2021-11-23 20:18:58 +01:00
Bartłomiej Dach
fe9a03c032
Merge pull request #15740 from peppy/realm-ruleset-setting-short-name
...
Switch realm ruleset configuration to use ruleset's `ShortName` as key
2021-11-23 20:13:12 +01:00
Bartłomiej Dach
fa96b29d6b
Merge branch 'master' into realm-ruleset-setting-short-name
2021-11-23 19:44:41 +01:00
Dean Herbert
6b134359c9
Handle the case where the ruleset isn't found in the EF database any more
2021-11-23 19:15:52 +09:00
Dean Herbert
4149d458f0
Move realm data migrations inside the RealmContextFactory
2021-11-23 18:14:15 +09:00
Dean Herbert
d9917ee6c7
Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name
2021-11-23 18:13:26 +09:00
Dean Herbert
40cd998f99
Fix incorrect disposal
2021-11-23 18:13:05 +09:00
Dan Balasescu
79a8e60468
Resolve inspection
2021-11-23 17:55:04 +09:00
Dean Herbert
782191c410
Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name
2021-11-23 17:48:48 +09:00
Dean Herbert
b1b6723826
Add xmldoc and verbatim string markers
2021-11-23 17:47:43 +09:00
Dean Herbert
505fede44d
Pass the full EF context rather than a legacy RulesetStore
2021-11-23 17:40:20 +09:00
Dan Balasescu
216c18b0bb
Merge pull request #15754 from peppy/tournament-test-isolation-clear-previuos
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Fix tournament tests potentially using data left over from previous runs
2021-11-23 17:10:41 +09:00
Dan Balasescu
a521d1b835
Wait for ready button to be enabled first
2021-11-23 17:09:38 +09:00
Dan Balasescu
fd4d5e98a7
Merge pull request #15745 from bdach/settings-number-box-stack-overflow
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Fix crashes on trying to play back replays of seeded mods with seed value over 1 billion
2021-11-23 16:36:05 +09:00
Dan Balasescu
0cf5a738dc
Remove unused using
2021-11-23 16:32:44 +09:00
Dan Balasescu
b7510697c8
Merge pull request #15753 from peppy/osu-test-scene-isolation-clean-up
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Restructure how the headless storage is used / documented to hopefully make more sense
2021-11-23 16:29:39 +09:00
Dan Balasescu
6ae678ba48
Merge pull request #15756 from peppy/add-range-extension-method
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Remove usage of `Nuget.Packaging` extension methods for `IList.AddRange`
2021-11-23 16:22:25 +09:00
Dan Balasescu
6363833fb3
Revert unnecessary changes
2021-11-23 16:17:09 +09:00
Dan Balasescu
1f13669636
Don't poll while in room
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Fixes timeout in `TestJoinRoomWithoutPassword`, because the 'server' returns
out-of-date data while the `MatchSubScreen` has possible not been entered
yet (and thus hasn't disabled polling itself yet).
Can be tested by adding a `Task.Delay(3000);` at the end of
the `MultiplayerClient.JoinRoom()` task.
2021-11-23 16:14:01 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
7906ae2b1d
Update room immediately on join
2021-11-23 16:03:37 +09:00
Dean Herbert
a8c4fd694f
Add BannedSymbols
entry for NuGet.Packaging
2021-11-23 15:04:44 +09:00
Dean Herbert
6fb2757739
Remove usage of Nuget.Packaging
extension methods for IList.AddRange
2021-11-23 15:02:02 +09:00
Dean Herbert
0989d6a92e
Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name
2021-11-23 14:55:40 +09:00
Dean Herbert
f264b128c2
Merge branch 'master' into realm-ruleset-setting-short-name
2021-11-23 14:55:36 +09:00
Bartłomiej Dach
b596a0204c
Rewrite overflow test step for legibility
2021-11-23 06:43:17 +01:00
Dean Herbert
4624977b77
Fix tournament tests potentially using data left over from previous runs
2021-11-23 14:38:37 +09:00
Dean Herbert
473f6b0347
Add more xmldoc
2021-11-23 14:17:24 +09:00
Dean Herbert
55f7d120e6
Rename and reorder fields in OsuTestScene
2021-11-23 14:13:14 +09:00
Dean Herbert
5631e75f16
Restructure how the headless storage is used / documented to hopefully make more sense
2021-11-23 14:11:27 +09:00
Dean Herbert
49e2a8afa3
Don't directly reset the database when running tests
...
The containing storage is destroyed anyway, so this is redundant.
2021-11-23 14:08:04 +09:00
Dan Balasescu
10bd7176e0
Fix potential test failure in TestSceneMultiplayerReadyButton
...
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800 ,
but I found a similar issue via:
```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)
await Client.ToggleReady();
+ Thread.Sleep(1000);
+
readyClickOperation.Dispose();
});
}
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
8c24d6eb76
Merge pull request #15752 from peppy/rename-debug-namespace
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Rename `Debug` namespace to avoid collisions
2021-11-23 13:39:47 +09:00
Dean Herbert
feb983d5bd
Rename Debug
namespace to avoid collisions
2021-11-23 13:09:41 +09:00
Dean Herbert
53d6b3c402
Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name
2021-11-23 11:49:13 +09:00
Dean Herbert
1f321e2910
Run EF migrations earlier to ensure it is complete before usage
2021-11-23 11:48:58 +09:00
Dan Balasescu
ae1ae45df1
Merge pull request #15734 from peppy/realm-beatmap-file-relation
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Add helper property to access a realm beatmap's beatmap file
2021-11-23 11:13:59 +09:00
Dean Herbert
119ac19f86
Merge branch 'master' into realm-beatmap-file-relation
2021-11-23 10:20:22 +09:00