Dean Herbert
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cc0f61f545
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Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
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2016-11-12 20:18:26 +09:00 |
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Drew DeVault
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ee24cd310c
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Convert everything to DI pattern
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2016-11-10 16:41:18 -05:00 |
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Dean Herbert
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a11d534067
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Add beatmap backgrounds.
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2016-11-05 20:00:14 +09:00 |
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Dean Herbert
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b86f308af6
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Add async workflow.
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2016-11-01 23:24:14 +09:00 |
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Dean Herbert
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d47924ff7b
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Fix selection not collapsing when clicking set headers exclusively.
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2016-10-29 03:43:52 +09:00 |
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Dean Herbert
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eb30882b09
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More comments.
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2016-10-28 23:40:12 +09:00 |
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Dean Herbert
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42ad96778e
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Tidy shit up; reduce number of unnecssesary events being fired.
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2016-10-28 23:29:21 +09:00 |
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Dean Herbert
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74f1a9622f
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Add initial game-wide beatmap flow.
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2016-10-28 19:55:48 +09:00 |
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Dean Herbert
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d9dfc324c1
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Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
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2016-10-27 19:52:48 +09:00 |
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Dean Herbert
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456169f182
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Move BeatmapGroupState to outside class definition.
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2016-10-27 13:42:37 +09:00 |
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Dean Herbert
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abfad501b6
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beatmapSet can be private.
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2016-10-27 13:41:30 +09:00 |
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Dean Herbert
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ce73ae792f
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Change panel selection logic to avoid looping.
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2016-10-27 13:36:04 +09:00 |
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Dean Herbert
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ba5b2f2d73
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Remove difficulty width offsets and tidy up flow of information.
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2016-10-27 12:31:45 +09:00 |
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Dean Herbert
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f846505a92
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Tidy namespaces.
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2016-10-27 12:01:13 +09:00 |
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