1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-13 03:17:25 +08:00
Commit Graph

21 Commits

Author SHA1 Message Date
Bartłomiej Dach
421b7877d4 Avoid mixing precision across time ramp bindables
Bears no functional difference, it's just a bit less of an eyesore.
2021-02-24 19:16:10 +01:00
Ronnie Moir
73d6a3687e Change rate correction logic to be more explicit 2021-02-24 14:40:56 +00:00
Ronnie Moir
f6d3cd6413 Change SamplePlaybackWithRateMods to use rate calulated from the sample
Replace hardcoded numbers
2021-02-23 21:25:59 +00:00
Ronnie Moir
a6e840634b Adjust scrubbing behaviour to allow dragging through rate values 2021-02-23 15:52:53 +00:00
Ronnie Moir
f45cedeb85 Adjust initial and final rate ranges and prevent them from overlapping 2021-02-23 15:38:09 +00:00
Ronnie Moir
77eb428184 Use consistent setting casing 2020-06-13 16:30:21 +01:00
Ronnie Moir
201bfda338 Give ModTimeRamp an adjust pitch setting.
Implement in ModWindDown and ModWindUp
2020-06-13 15:16:27 +01:00
unknown
7f538cfa74 allow setting initial rate instead of reversing 2020-01-27 07:56:18 +08:00
mcendu
5d160376c0
nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
Dean Herbert
af15662856 Fix WindUp applying too much change 2019-12-13 21:55:07 +09:00
Dean Herbert
edc8220554 Add time ramp settings 2019-12-09 19:58:51 +09:00
smoogipoo
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert
a10cd2288d Improve ModRamp's handling of external rate changes 2019-03-12 18:15:18 +09:00
Dean Herbert
2300e59e91 Formatting and simplification 2019-03-06 14:19:00 +09:00
LeNitrous
86e861ddeb update mod descriptions 2019-03-04 17:39:13 +08:00
LeNitrous
03e57d0423 fix codefactor warnings and derive ModWindUp and ModWindDown to ModTimeRamp 2019-01-26 20:15:19 +08:00
LeNitrous
73dbf5712d add license headers 2019-01-26 13:43:27 +08:00
LeNitrous
d76681aa82 use IApplicableToBeatmap instead of IApplicableToRulesetContainer 2019-01-26 13:39:23 +08:00
LeNitrous
c6e26a92ec add wind up and wind down mods 2019-01-26 12:15:45 +08:00