Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Dean Herbert
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c39c37a18d
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Apply more missed cases
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2019-04-01 12:44:46 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Ivan Pavluk
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1b6658f4ee
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Move HealthIncreaseFor to Judgement
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2018-12-06 15:09:42 +07:00 |
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Ivan Pavluk
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6d7e71c003
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Fix switch stetement order 2
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2018-12-05 16:28:36 +07:00 |
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Ivan Pavluk
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6c38db04ee
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Fix switch statement order in taiko judgements
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2018-12-04 21:48:22 +07:00 |
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Ivan Pavluk
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1975e11fcc
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Yet Another Whitespace Fix
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2018-12-04 21:28:36 +07:00 |
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Ivan Pavluk
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7d692939fc
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Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
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2018-12-04 21:20:44 +07:00 |
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Ivan Pavluk
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4184f17709
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...Revert AffectsHP->AffectsHp, add HP abbrev
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2018-11-29 23:12:02 +07:00 |
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Ivan Pavluk
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13a166a645
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rename TaikoJudgement.AffectsHP to AffectsHp
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2018-11-29 22:26:23 +07:00 |
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Ivan Pavluk
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2ca9864301
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Fixed taiko swell hp and scoring
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2018-11-29 22:05:13 +07:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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smoogipooo
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7b44ad300f
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Remove accurateHits, make Accuracy once again tied to comboScore
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2017-09-13 00:33:01 +09:00 |
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smoogipooo
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abab2a4878
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Revamp score processing to once more unify scoring methods
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2017-09-12 21:05:50 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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