柯十六夜
|
acfbf2e32e
|
Add prefix Online to BeatmapID and BeatmapSetID
|
2017-01-09 21:05:01 +08:00 |
|
柯十六夜
|
e578e50721
|
Add support for old beatmaps
|
2016-12-21 16:29:57 +08:00 |
|
Dean Herbert
|
f356640cb7
|
Add missing licence headers.
|
2016-12-06 19:07:15 +09:00 |
|
Dean Herbert
|
a506e91b7c
|
Fix compile issues.
|
2016-11-28 23:05:05 +09:00 |
|
Dean Herbert
|
49470318f2
|
Remove silly static using statement.
|
2016-11-28 22:48:28 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
|
2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
a5651427f6
|
Add basic ControlPoint parsing.
|
2016-11-28 15:12:11 +09:00 |
|
Dean Herbert
|
d3f810f72f
|
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
|
2016-11-14 18:03:20 +09:00 |
|
Dean Herbert
|
0f4538f69f
|
Rename GameModes namespace to Screens.
|
2016-11-14 17:23:33 +09:00 |
|
Drew DeVault
|
fe9034323b
|
Get the game running, though not perfectly
|
2016-11-10 16:42:29 -05:00 |
|
Dean Herbert
|
da18e2d4f6
|
Fix off-by-one colour retrieval.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
b72e9221fd
|
Only add valid hitobjects.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
b40ccccbe4
|
Add HitObject colours back in the mix.
|
2016-11-04 15:43:53 +09:00 |
|
Drew DeVault
|
8d4a211419
|
Fix initialization of BeatmapInfo
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
d21b7f0050
|
Fix up song select based on upstream changes
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
674f624bfc
|
Improve song selection layout, database loading
Also adds event that notifes the song select when a beatmap is added.
|
2016-10-24 11:39:11 -04:00 |
|
Drew DeVault
|
449f04c07b
|
Refactor the database code
|
2016-10-18 13:38:27 -04:00 |
|
John Leuenhagen
|
fedfb8a22a
|
Converted all .cs files to use CRLF line endings.
|
2016-10-13 23:33:58 -04:00 |
|
Drew DeVault
|
25d08c8e2c
|
Improve beatmap loading and hydration
|
2016-10-13 10:29:30 -04:00 |
|
Drew DeVault
|
deff5ad61e
|
Use @strings where appropriate
|
2016-10-13 12:19:10 +09:00 |
|
Drew DeVault
|
dd86e75ea7
|
Minor fixes
|
2016-10-13 12:19:06 +09:00 |
|
Drew DeVault
|
c7d12bc072
|
Remove unnecessary setters
|
2016-10-13 12:17:58 +09:00 |
|
Drew DeVault
|
880399f5a5
|
Fix casing on private properties
|
2016-10-13 12:17:52 +09:00 |
|
Drew DeVault
|
dc4bd48f29
|
Fix casing issues
Cheers @RemieRichards
|
2016-10-13 12:17:46 +09:00 |
|
Drew DeVault
|
7a4501323b
|
Decode beatmap colours
|
2016-10-13 12:17:35 +09:00 |
|
Drew DeVault
|
c0022f3515
|
Add more tests for legacy decoder
|
2016-10-13 12:17:31 +09:00 |
|
Drew DeVault
|
9b4bc3e36d
|
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
|
2016-10-13 12:17:03 +09:00 |
|
Drew DeVault
|
32ab8f97bb
|
Add more decoding (including full BeatmapMetadata)
|
2016-10-13 12:16:58 +09:00 |
|
Drew DeVault
|
2a3f047895
|
Start implementing legacy decoder
|
2016-10-13 12:16:48 +09:00 |
|
Drew DeVault
|
bc69aa1455
|
Initial support code for beatmap loading
|
2016-10-12 11:32:40 -04:00 |
|