Fix multiplayer map selection carousel opening to wrong map
Fix floating mouse position not running correctly in single thread mode
Fix editor clap/finish buttons being ordered against expectations
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
Noticed while testing on iOS. Previously, the interpolation was being done in input handling but using the update thread clock, leading to incorrect application.
And initialize the breaks to avoid get the null instance.
Also, mark as nullable for some properties.
osu!taiko performance points balancing
Remove non-overlapping velocity buff from Aim in osu!
ModelDownloader
Fix `BeginPlayingInternal` firing actual errors when beatmap not available online
In light of the comment added in the previous commit, slider tail and end are not actually the same.
OnlineMetadataClient
BeatmapUpdater
BeatmapInfo
System.ComponentModel.Component
Add mention of "compatibility mode" in windows version check error message