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mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00

Add change ingester to handle passing of online changes to correct target components

This commit is contained in:
Dean Herbert 2022-06-20 18:40:05 +09:00
parent cd39f444ef
commit 6adcf82d2e
3 changed files with 56 additions and 10 deletions

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Database;
using osu.Game.Online.Metadata;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Ingests any changes that happen externally to the client, reprocessing as required.
/// </summary>
public class BeatmapOnlineChangeIngest : Component
{
private readonly BeatmapUpdater beatmapUpdater;
private readonly RealmAccess realm;
private readonly MetadataClient metadataClient;
public BeatmapOnlineChangeIngest(BeatmapUpdater beatmapUpdater, RealmAccess realm, MetadataClient metadataClient)
{
this.beatmapUpdater = beatmapUpdater;
this.realm = realm;
this.metadataClient = metadataClient;
metadataClient.ChangedBeatmapSetsArrived += changesDetected;
}
private void changesDetected(int[] beatmapSetIds)
{
// May want to batch incoming updates further if the background realm operations ever becomes a concern.
realm.Run(r =>
{
foreach (int id in beatmapSetIds)
{
var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
if (matchingSet != null)
beatmapUpdater.Queue(matchingSet.ToLive(realm));
}
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
metadataClient.ChangedBeatmapSetsArrived -= changesDetected;
}
}
}

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@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
@ -30,21 +31,12 @@ namespace osu.Game.Beatmaps
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(int beatmapSetId)
{
// TODO: implement
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(Live<BeatmapSetInfo> beatmap)
{
// For now, just fire off a task.
// TODO: Add actual queueing probably.
Logger.Log($"Queueing change for local beatmap {beatmap}");
Task.Factory.StartNew(() => beatmap.PerformRead(Process));
}

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@ -289,6 +289,8 @@ namespace osu.Game
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints));
AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set);
dependencies.Cache(userCache = new UserLookupCache());