Dan Balasescu
c1a40388ff
Cap effective miss count to total hits
2024-10-30 23:47:56 +09:00
Joseph Madamba
74dc0dc480
Fix editor sidebar resizing on hover repeatedly when polygon popover is opened
2024-10-29 20:24:46 -07:00
Dean Herbert
b1b0aadbfb
Merge pull request #30294 from bdach/fuzzin
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Fix several cases of deselection not correctly terminating drag operations on slider selection blueprint
2024-10-23 18:35:52 +09:00
Dean Herbert
ba4411f72c
Merge pull request #30315 from OliBomby/popover-ux
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Improve scale/rotate popover UX to better match user expectation
2024-10-23 18:18:24 +09:00
Dan Balasescu
71eb7120ba
Merge pull request #27691 from Finadoggie/estimation-removal
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Remove estimations where score data is available for osu! difficulty calculations
2024-10-23 00:59:34 +09:00
Bartłomiej Dach
8349226d9f
Merge branch 'master' into barrel_roll_fix
2024-10-21 12:33:37 +02:00
StanR
acf282dddd
Fix effectiveMissCount being calculated wrong
2024-10-21 15:06:34 +05:00
StanR
bcb997028e
Refactor and add comments
2024-10-21 14:38:03 +05:00
finadoggie
98800fea71
Fix variables being used before being assigned
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slightly miffed by the lack of build errors but oh well
2024-10-21 00:34:26 -07:00
finadoggie
5907c2a1c4
Only clamp estimated miss count with relevant statistics
2024-10-20 22:47:02 -07:00
finadoggie
3778246a55
Addressed code quality concerns
2024-10-20 22:15:15 -07:00
finadoggie
e31e10d616
merge effectivemisscount functions
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having two functions was unnecessary
2024-10-20 21:47:01 -07:00
finadoggie
31e0853641
add large tick misses back into effectivemisscount
2024-10-20 21:39:15 -07:00
finadoggie
6d4cb608ab
Revert "use LargeTickHit instead of LargeTickMiss"
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This reverts commit 1337b7eb41
.
2024-10-19 05:43:10 -07:00
finadoggie
1337b7eb41
use LargeTickHit instead of LargeTickMiss
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LargeTickMiss appears to not be stored
2024-10-17 15:58:42 -07:00
jhk2601
7416106321
Fixes cursor rotating along with playfield when using Barrel Roll in standard
2024-10-17 14:38:13 -04:00
Dan Balasescu
80c77e6e05
Merge pull request #30281 from bdach/remove-irrelevant-hacks
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Fix slider ticks and repeats incorrectly moved to position of head when strict tracking and any conversion mod that moves objects is active
2024-10-17 14:10:36 +09:00
OliBomby
66bf6ed6b4
Close scale/rotate popover on Enter keypress
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This matches the expectation from stable where the popover also closes when you press enter. The side-effect is that spacebar also causes it to close, but luckily you don't need spacebar in the popover.
2024-10-16 21:53:56 +02:00
OliBomby
c5e406a007
add keyboard step matching osu stable
2024-10-16 21:18:48 +02:00
Bartłomiej Dach
882df6b828
Remove unused field
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Not sure why inspectcode is quiet about this?
2024-10-16 09:59:05 +02:00
Bartłomiej Dach
dcf78a6e2c
Merge branch 'master' into grids
2024-10-16 09:55:27 +02:00
Bartłomiej Dach
b92cbff81d
Merge branch 'master' into scale-with-no-axes-should-do-nothing
2024-10-15 14:20:24 +02:00
Bartłomiej Dach
634f20e8de
Ensure at least scale popover axis toggle is active at any time
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As in, toggling off an axis if it is the only one enabled will enable
the other one in turn.
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-10-15 14:12:17 +02:00
Bartłomiej Dach
232301f27d
Terminate existing anchor create operation when object is deselected
2024-10-15 12:54:11 +02:00
Bartłomiej Dach
1a7acbac33
Terminate existing anchor drag operations when object is deselected
2024-10-15 12:53:40 +02:00
Bartłomiej Dach
1f1a174c50
Remove no longer required nested object reposition hacks
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As touched on in
https://github.com/ppy/osu/issues/30237#issuecomment-2408557766 , these
types of maneouvers are no longer required after
https://github.com/ppy/osu/pull/30021 - although as it turns out on
closer inspection, these things being there still *did not actually
break anything*, because the `slider.Path` mutation at the end of
`modifySlider()` causes `updateNestedPositions()` to be called
eventually anyway. So this is at mostly a code quality upgrade.
2024-10-14 14:26:27 +02:00
Bartłomiej Dach
275b86cd3c
Fix strict tracking mod not populating path progress for ticks/repeats
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Closes https://github.com/ppy/osu/issues/30237 .
This is the root failure in the issue, and one that *only* presents when
another conversion mod that repositions the objects is also active. That
makes the `PathProgress` of the nesteds to be zero, therefore making
them occupy the position of the slider head after any mutation to the
path.
2024-10-14 14:26:27 +02:00
finadoggie
6bcfed8963
Revert "remove score debugging code I accidentally left in"
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This reverts commit 5192599543
.
2024-10-12 16:53:32 -07:00
finadoggie
5192599543
remove score debugging code I accidentally left in
2024-10-12 16:45:34 -07:00
finadoggie
88af57818c
only assign countLargeTickMiss for slider accuracy scores
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helps indicate it should only be used for slider acc scores
2024-10-12 15:36:42 -07:00
finadoggie
29b1697a70
consolidated if statements for getting effectiveMissCount and countSliderEndsDropped
2024-10-12 15:34:04 -07:00
finadoggie
3ac6a9f0ae
Join variable assignments with declarations
2024-10-12 15:30:02 -07:00
finadoggie
3b517e03aa
Convert estimateSliderEndsDropped assignment into '?:' expression
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I would just like to say that I don't know why anyone would ever want this but github told me to do it
2024-10-12 01:08:39 -07:00
finadoggie
b921424461
Update to use variable usingClassicSliderAccuracy
2024-10-12 01:00:15 -07:00
Fina
3d7f4aec99
Merge branch 'ppy:master' into estimation-removal
2024-10-12 00:44:13 -07:00
Dean Herbert
05c8b3cbce
Simplify cycle logic
2024-10-12 02:18:36 +09:00
Bartłomiej Dach
4e8e4a34bd
Fix scale popover doing things when both scale axes are turned off
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Spotted in passing when reviewing https://github.com/ppy/osu/pull/30080 .
The popover would very arbitrarily revert to scaling by Y axis if both
checkboxes were checked off.
Not sure how this passed review.
2024-10-11 15:18:43 +02:00
Bartłomiej Dach
5db1f05953
Merge branch 'master' into clamp-scale2
2024-10-11 15:13:54 +02:00
Bartłomiej Dach
d1da1d4079
Rename methods to fit new changes better
2024-10-11 15:03:30 +02:00
OliBomby
550e575221
Rename "Cycle grid display mode" to "Cycle grid spacing"
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The "display mode" is easy to confuse with grid type, so I renamed it to literally the grid property it affects.
2024-10-11 14:09:50 +02:00
OliBomby
ada20d230a
Fix grid type cycling not taking into account the radio button selection
2024-10-11 14:09:50 +02:00
OliBomby
b93bc21e45
Add back the old keybind for cycling grid spacing
2024-10-11 14:09:50 +02:00
OliBomby
d98cc7fe66
use G to change grid type
2024-10-11 14:09:50 +02:00
OliBomby
9936ec579f
Fix isSplittable depending on unreliable order of path control point pieces
2024-10-09 23:31:12 +02:00
OliBomby
de2f9dec39
Let right-click reset grid to default values
2024-10-08 10:51:35 +02:00
OliBomby
e794862da5
update comment
2024-10-08 10:46:10 +02:00
Dean Herbert
b1be31cd6a
Switch back to last tool after using grid tool, rather than always select tool
2024-10-08 17:34:51 +09:00
Dean Herbert
682023e130
Merge branch 'master' into grids-4
2024-10-08 16:26:42 +09:00
OliBomby
dc267733d1
Use FA icon instead
2024-10-07 19:09:21 +02:00
OliBomby
66459c50de
Rename to 'Grid'
2024-10-07 19:09:09 +02:00