This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-20 02:39:53 +08:00
Code
Issues
Releases
Wiki
Activity
60,561
Commits
4
Branches
793
Tags
c40887eee867b8d9bf5312e0df106862435dba39
Commit Graph
11 Commits
Don't scale stable scores with the classic scoring mode
Dan Balasescu
·
2023-06-10 02:19:34 +09:00
8c1d6e0aeb
Split out multiplier retrieval into a function and use a default multiplier for all rulesets
Dean Herbert
·
2023-05-30 14:20:26 +09:00
4e0f40bee5
Remove ScoreManager.Mode, handle per-use
Dan Balasescu
·
2023-05-18 20:08:49 +09:00
510b8e4c78
Decode Geki/Katu from legacy taiko scores into LargeBonus
Dan Balasescu
·
2022-09-07 00:12:34 +09:00
7c0e99c5a8
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Update some more incorrect types for primary key access/set
Dean Herbert
·
2022-01-12 16:57:27 +09:00
aac2aa341c
Apply batch fixing of built-in types using
var
Dean Herbert
·
2021-10-27 13:04:41 +09:00
6944151486
Make osu/taiko/catch use Ok+Great
smoogipoo
·
2020-09-29 17:16:55 +09:00
f439c1afbc
Fix catch crashing when finishing maps
smoogipoo
·
2020-05-07 12:22:07 +09:00
e91e4a73af
Add temporary solution for tick hit/miss count
smoogipoo
·
2020-04-16 18:16:08 +09:00
ae210d567d
Rename class
Dean Herbert
·
2019-12-03 15:38:57 +09:00
1ce6a5ceb3