mk56-spn
0aba119056
Merge remote-tracking branch 'origin/RangeSlider_implementation' into RangeSlider_implementation
...
# Conflicts:
# osu.Game.Tests/Visual/SongSelect/TestSceneDifficultyRangeFilterControl.cs
# osu.Game/Screens/Select/DifficultyRangeFilterControl.cs
2022-11-27 10:40:29 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
mk56-spn
92ed2ed4ef
Refactor star "DifficultyRangeFilterControl" into generic range slider class
2022-11-26 12:19:08 +01:00
Dean Herbert
de163b2bb5
Change song select to only allow volume adjusting if alt is held while scrolling
2022-11-22 19:48:55 +09:00
Dean Herbert
4a79141824
Merge pull request #21338 from RATCM/fix-leaderboard-filter
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Match leaderboard filter behaviour to web
2022-11-21 14:01:55 +09:00
RATCM
f5fbb7c8de
Changed comments
2022-11-20 19:27:40 +01:00
RATCM
d20a357c0e
Fixed ordering bug
2022-11-20 19:24:51 +01:00
RATCM
9040dfbd4e
Match leaderboard filter behaviour to web
2022-11-20 17:39:46 +01:00
Bartłomiej Dach
7b274083d3
Fix phantom beatmap sets appearing on carousel after delete/update
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Regressed in c40c70509e
.
As it turns out, `item.Item.Filtered.Value` is not the only condition
that should be checked to determine if a carousel item should be hidden
or not - `item.Item.State.Value != CarouselItemState.Collapsed` should
also be true. This was even available as the `item.Item.Visible`
convenience property, which is used in this commit.
Failing to check `item.Item.State.Value` led to setting non-zero alpha
on collapsed carousel items, leading to phantom beatmap sets appearing,
as the alpha was set in the entire carousel's `Update()` method, thus
firing every frame.
2022-11-20 10:08:34 +01:00
nanashi-1
4773979e52
add condition
2022-11-17 16:15:34 +08:00
Salman Ahmed
87b4fee10f
Remove leftover constant
2022-11-17 04:05:21 +03:00
Salman Ahmed
55beaf5d93
Revert buttons order change
2022-11-17 04:05:15 +03:00
Salman Ahmed
039ab83a46
Disable beatmap options button when none selected
2022-11-17 04:00:23 +03:00
Salman Ahmed
0e46614c57
Revert beatmap option button state changes
2022-11-17 03:57:01 +03:00
nanashi-1
5d8d8ffce5
fix naming
2022-11-16 10:09:51 +08:00
nanashi-1
55edd6c907
add space
2022-11-16 09:58:49 +08:00
nanashi-1
1fb8357e93
change disabledAlpha
from readonly
to const
2022-11-16 09:58:32 +08:00
nanashi-1
9101ad0cbd
fixed naming
2022-11-16 09:42:40 +08:00
nanashi-1
5973bb1956
AddButton now returns the button
2022-11-15 20:57:31 +08:00
nanashi-1
1186ed3e32
add disable
2022-11-15 20:56:18 +08:00
nanashi-1
e8d170e772
disable certain options when no beatmap is selected
2022-11-15 20:55:55 +08:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
391840404d
Play exiting transition in both directions
2022-11-07 11:59:43 +09:00
Dean Herbert
c40c70509e
Improve song select transition to gameplay
2022-11-04 15:24:37 +09:00
Dean Herbert
20dd405c2b
Merge branch 'master' into maintain-common-mod-selection
2022-11-03 15:32:40 +09:00
Dean Herbert
d9d083752a
Clamp backwards index to total current items to fix edge case of item removal
2022-10-26 11:03:11 +09:00
Dean Herbert
cf3bf41b49
Harden and simplify logic to avoid weird issues
2022-10-25 18:57:15 +09:00
Dean Herbert
22ea9a8ab4
Add early return of carousel group has no items
2022-10-25 13:34:22 +09:00
Dean Herbert
2456a18bc1
Rewrite implementation to avoid duplicated LINQ returns
2022-10-25 12:48:17 +09:00
Endrik Tombak
5a118cfdc3
Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
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Conflicts:
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
Salman Ahmed
01c65d3cc1
Remove seemingly unnecessary/leftover code
2022-10-14 02:16:36 +03:00
Salman Ahmed
964ed01abb
Add confirmation dialog for updating locally modified beatmaps
2022-10-13 02:40:15 +03:00
Dean Herbert
a44ba579c5
Fix beatmap update button not respecting user "prefer no video" setting
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Closes #20701 .
2022-10-11 14:27:40 +09:00
Dean Herbert
d9f678d942
Change song select random key binding to not handle key repeat
2022-10-03 18:16:54 +09:00
Dean Herbert
5fc836d1f0
Apply NRT to BeatmapLeaderboard
/ MatchLeaderboard
2022-09-26 16:17:28 +09:00
Dean Herbert
32d56fe3a9
Use request cancellation and IsDisposed
guard instead of more Schedule
2022-09-26 16:02:33 +09:00
Dean Herbert
0fa5e1b28e
Fix intermittent leaderboard crash due to request finishing after drawable is disposed
2022-09-23 20:18:44 +09:00
Dean Herbert
5b73f24864
Fix outdated scores being held by BeatmapLeaderboard
after external beatmap switch
2022-09-21 15:21:32 +09:00
Dean Herbert
68c040175a
Ensure Leaderboard.Scores
is updated immediately via request flow
2022-09-20 17:02:57 +09:00
Dean Herbert
46db3ad96d
Move implementation to individual classes
2022-09-20 00:06:02 +09:00
Dean Herbert
4c4fdfd153
Provide scores directly to Player
instance rather than relying on DI
2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1
Merge branch 'master' into gameplay-leaderboards
2022-09-16 15:44:58 +09:00
Dean Herbert
b4e6a20846
Fix song select status prefix matching no longer working
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Regressed in #19275 due to weird logic.
Closes #20289 .
2022-09-14 12:59:05 +09:00
Dean Herbert
94693a4667
Fix oversight when making interface implementation explicit
2022-09-13 19:55:57 +09:00
Dean Herbert
6d167070f8
Add back DI leaderboard retrieval via bindable pathway
2022-09-13 18:45:11 +09:00
Dan Balasescu
3cfacb5e39
Merge pull request #20257 from peppy/update-button-show-login
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Show login overlay when attempting to update a beatmap while logged out
2022-09-12 17:51:45 +09:00
Dan Balasescu
31225066a1
Merge pull request #19308 from frenzibyte/top-rank-badge-order
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Fix best rank badge not handling legacy scores properly
2022-09-12 16:20:21 +09:00
Dean Herbert
94f8197e22
Show login overlay when attempting to update a beatmap while logged out
2022-09-12 16:15:14 +09:00
Salman Ahmed
95062c2cc8
Remove center origin specification to avoid single-frame layout issues
2022-09-09 19:42:58 +03:00