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mirror of https://github.com/ppy/osu.git synced 2024-12-16 23:02:56 +08:00
Commit Graph

308 Commits

Author SHA1 Message Date
Bartłomiej Dach
2889cf39d7
Merge pull request #27391 from smoogipoo/high-performance-session-redux
Use high performance session during gameplay
2024-02-27 16:28:04 +01:00
Dan Balasescu
069b400dd0
Move manager to desktop game 2024-02-27 19:36:03 +09:00
Dan Balasescu
bfb5098238
Use high performance session during gameplay 2024-02-26 22:32:48 +09:00
Dean Herbert
c686dfd361
Apply safeties for AudioFilter usage around drawables which go non-present 2024-02-26 21:22:25 +08:00
Salman Ahmed
583e71634f Always bring master/music volume to 50% 2024-02-16 11:20:07 +03:00
Salman Ahmed
952c5b0d18 Use Precision.AlmostBigger 2024-02-16 11:13:41 +03:00
Salman Ahmed
9f53185fa9 Revert changes to muted notification action 2024-02-16 10:47:56 +03:00
Salman Ahmed
7530b1f362 Adjust comment again 2024-02-16 01:31:52 +03:00
Salman Ahmed
5431781f80 Bring back target volume to 50% 2024-02-16 01:23:26 +03:00
Salman Ahmed
d81b148b09 Remove mention of decibel units in comment
Decibels are irrelevant in the volume bindables, as mentioned in PR already.
2024-02-16 01:23:18 +03:00
Salman Ahmed
a9eac5924d Remove seemingly unnecessary float casts 2024-02-16 01:18:13 +03:00
Mike Will
9a5348598a Replace aggregate rounding method with a float cast 2024-02-02 14:22:24 -05:00
Mike Will
2ab967f783 Increase precision of aggregate volume rounding
It should be large enough to account for true accuracy
but small enough to disregard any hair-thin inaccuracy found
at the very end of the float value.
2024-02-02 13:27:26 -05:00
Mike Will
29a2890582 fix code quality error #2 2024-02-02 03:47:19 -05:00
Mike Will
c60e110976 Try to fix code quality issues raised by workflow 2024-02-02 03:09:19 -05:00
Mike Will
f4a2d5f3f4 Round off inaccuracies in the aggregate volume before evaluating 2024-02-02 02:41:58 -05:00
Mike Will
3122211268 Change silence threshold and target restore volume level 2024-02-02 02:12:46 -05:00
Mike Will
dfd966e039 Improve silence detection in MutedNotification
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.

When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl to use session static directly 2023-12-27 19:19:27 +01:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario 2023-10-12 19:27:35 +09:00
Dean Herbert
9f4df29880 Adjust fade durations at player loader to better hide mod jank 2023-09-27 19:29:03 +09:00
Dean Herbert
945d89e955 Move disables to loading screens for better coverage of edge cases 2023-07-30 13:45:42 +09:00
Dean Herbert
67746e1369 Move retry sample playback to PlayerLoader 2023-07-07 15:36:17 +09:00
Bartłomiej Dach
6df7614b9d
Add tests for suppressing epilepsy warning when storyboard disabled 2023-04-05 20:56:50 +02:00
Dean Herbert
4cea29402b Don't show epilepsy warning when storyboards are disabled
I have more thoughts on this warning in general (which will likely see
it removed or moved in the future) but this seems like a quick QOL fix
for now.

As mentioned in https://github.com/ppy/osu/discussions/22861.
2023-03-14 18:32:26 +09:00
Bartłomiej Dach
ad5132ed41
Remove redundant conditional access qualifier
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
ansel
77e8315ee2 Adjust naming 2023-01-14 02:30:10 +03:00
ansel
515ada6815 Remove CanBeNull where it's no longer requered 2023-01-13 23:11:50 +03:00
ansel
a41a031909 Localise some notifications 2023-01-13 23:11:25 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
fbad33bef7 Adjust durations and make start off screen 2022-10-18 15:01:53 +09:00
Dean Herbert
3645269108 Improve logo transition and reduce delay of exiting player loader in optimal conditions 2022-10-13 17:29:47 +09:00
Dean Herbert
b33935e392 Fix player loading screen settings scaling in
This always looked weird, and from the looks of the structure was
probably unintentional from the start (it is in the logo tracking
container for whatever reason).
2022-10-13 17:12:36 +09:00
Dean Herbert
0f4a2a6059 Improve feel of settings toolbox group 2022-10-13 16:36:19 +09:00
Dean Herbert
b5771ece41 Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
Dean Herbert
a9c120c214 Reduce volume requirement for showing muted notification to 1% 2022-09-20 12:46:35 +09:00
Dan Balasescu
c852c54055 Consume auto skip setting during play 2022-08-31 20:24:15 +09:00
Dean Herbert
09aa3e065d Move colouring to full icon content rather than background 2022-08-30 18:06:48 +09:00
Dean Herbert
6761f869f9 Modify flow to avoid weird bindable and value resetting 2022-08-16 14:17:35 +09:00
BlauFx
f6e65cf1af
Improve implementation 2022-08-08 20:53:05 +02:00
BlauFx
09230304a4
Improve implementation 2022-08-07 13:20:29 +02:00
BlauFx
0d418559bc
Skip song intro only in case of a quick restart 2022-08-06 17:02:45 +02:00
BlauFx
e411a2d187
Revert reduced wait time commit 2022-08-06 15:12:36 +02:00
BlauFx
d8d7423698
Reduce "wait time" in case restarting the map 2022-08-05 23:04:43 +02:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
6136e4e27a Don't play exit sound if screen is in a non-resumable state when exiting 2022-06-15 17:37:25 +09:00
Jamie Taylor
6b744a14b0
Move 'back' sample playback from OnResuming to OnExiting 2022-06-15 15:41:28 +09:00
Dan Balasescu
1d8ac6917d Send Loaded state from PlayerLoader on update thread 2022-04-28 20:10:47 +09:00
Dan Balasescu
b293d3923c Merge branch 'master' into multiplayer-force-start-2 2022-04-23 01:03:55 +09:00