Add editor key bindings to switch between screens
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
Fix fail animation breaking on post-fail judgements
Fix compose mode not showing distance snap grid when entering with a selection
Reduce children levels in RingPiece
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
Add support for legacy miss & strong hit explosions
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
Change collection deletion notification to be consistent
Fix n^2 characteristic in taiko diffcalc