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Commit Graph

102 Commits

Author SHA1 Message Date
Givikap120
c2373bb37b change the order of attributes
+ simplifying the bug fix
2023-12-14 14:31:19 +02:00
Givikap120
8698835db2 fixed bug
fixed the bug where it's not updates tooltip when there are no mods
2023-12-14 14:00:35 +02:00
Dean Herbert
5062c53e36
Refactor everything for sanity 2023-12-13 17:33:39 +09:00
Dean Herbert
fb44fb18e0
Update in line with upstream changes 2023-12-13 16:42:20 +09:00
Dean Herbert
0259ab761b
Merge branch 'master' into arod_rate_adjust 2023-12-13 16:35:18 +09:00
Dan Balasescu
c31ff84417
Fix possible nullref 2023-12-13 13:32:27 +09:00
Givikap120
2d94841929 fixed one test 2023-12-10 02:00:32 +02:00
Givikap120
1d0c37e138 fixed test errors 2023-12-10 00:40:05 +02:00
Dan Balasescu
b36db3518c
Add keycount to song select details panel and carousel panels 2023-12-09 22:31:51 +09:00
Givikap120
c2a44cf118 Made custom tooltip 2023-11-23 23:30:18 +02:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is 2023-11-17 17:04:20 +09:00
Dean Herbert
d1cea10f21
Add note about localisation 2023-11-17 16:52:40 +09:00
Givikap120
26d493986c Fixed precision and updated AdvancedStats 2023-11-12 18:05:18 +02:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust 2023-11-12 15:49:07 +09:00
Givikap120
60c3e7250b fixed naming incconvinence 2023-11-10 15:13:40 +02:00
Givikap120
d0b2b4f7b9 Update AdvancedStats.cs 2023-11-04 21:57:42 +02:00
Givikap120
820519c37d improved tooltip 2023-11-04 21:55:46 +02:00
Givikap120
57170501cd Improve code quality 2023-11-04 17:25:09 +02:00
Givikap120
1a70110a4e Added BeatmapAttributesDisplay support 2023-09-12 16:44:44 +03:00
Givikap120
290f8db341 fixed stated problems
removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
d5ac93f631 Added "value is rate changed" indication
Now if AR or OD value is not "true" and changed through rate - it will appear with symbol `*`
Instead of `11` it wil show as `11*`
2023-08-25 01:25:12 +03:00
Givikap120
772633178c Moved ruleset decl in right place 2023-08-25 01:02:12 +03:00
Givikap120
17b9b1649a Fixed "works only for std" problem
1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Givikap120
ed886a4dc3 Added a true AR/OD display when using DT/HT 2023-08-24 16:49:42 +03:00
Salman Ahmed
8f37e69dc4 Schedule difficulty calculation to avoid performing with incomplete state updates 2023-01-05 12:52:08 +03:00
Salman Ahmed
39221a52da Fix advanced statistics display using decoupled ruleset bindable for difficulty calculation 2023-01-05 12:52:08 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Dean Herbert
2ef791069c Fix typon on AdvancedStats 2022-01-07 17:33:38 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91 Update continuation usages to use GetCompletedResult 2022-01-06 22:53:07 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.

To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
b21e0e7efb Merge branch 'beatmap-refactor/get-and-present' into beatmap-refactor/beatmap-overlays 2021-11-01 18:07:51 +09:00
Bartłomiej Dach
914e5c0f9d
Fix star rating not updating for some mods on details tab in song select
`AdvancedStats` was locally assuming that the only changes in mods that
are relevant to it are if the mods are `IApplicableToDifficulty`. This
is not true, as other mods (such as `IApplicableToRate` mods, or more
recently, Flashlight) can also affect star difficulty, which is shown on
one of the bars in `AdvancedStats`.
2021-10-31 18:58:17 +01:00
Dean Herbert
a16c8f1ebc Update all beatmap overlay views to use APIBeatmap/APIBeatmapSet 2021-10-29 18:50:55 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
2c308f3008 Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
Dean Herbert
045dd94a6e Move online metrics out of BeatmapSetInfo model 2021-10-25 15:12:39 +09:00
Dean Herbert
bd84a8b749 Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage 2021-10-05 18:21:21 +09:00
Dean Herbert
973c31132b Rename BeatmapInfo variables which were named beatmap for clarity 2021-10-02 12:45:34 +09:00
Dean Herbert
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
Salman Ahmed
e374ef163d Update localisable formattable extensions usages inline with framework change 2021-08-29 15:00:28 +03:00
Lucas A
7bebbf9f74 Mark format strings as verbatim. 2021-08-16 12:46:41 +02:00
Lucas A
5e0f9d0af9 Localise user ratings. 2021-08-08 22:00:12 +02:00
Dean Herbert
d6656047e3 Fix beatmap statistics with value of zero not displaying correctly at song select
Closes #13307.
2021-06-03 01:58:51 +09:00
smoogipoo
c1f27ba938 Merge branch 'master' into fix-song-select-star-rating-display-zero-flashing 2021-02-25 22:13:48 +09:00
Dean Herbert
9f3ceb99eb Fix the star rating display at song select flashing to zero when changing mods
Due to the use of bindable flow provided by `BeatmapDifficultyCache` in
this usage, the display would briefly flash to zero while difficulty
calculation was still running (as there is no way for a consumer of the
provided bindable to know whether the returned 0 is an actual 0 SR or a
"pending" calculation).

While I hope to fix this by making the bindable flow return nullable
values, I think this particular use case works better with non-bindable
flow so have switched across to that.
2021-02-25 16:05:13 +09:00