Dean Herbert
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a4e2f34ee7
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Make a RulesetDatabase.
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2017-04-17 17:43:48 +09:00 |
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smoogipooo
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59bfc7abad
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Move statics to RulesetCollection to avoid conflicts later on.
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2017-04-15 04:53:37 +09:00 |
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smoogipooo
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15db37d9e0
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Cleanup.
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2017-04-03 20:27:25 +09:00 |
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smoogipooo
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19b5555ef2
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Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
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2017-04-03 20:26:46 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Dean Herbert
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f207da6041
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Add/update license headers.
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2017-02-14 18:17:35 +09:00 |
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Dean Herbert
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11643d2e09
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Remove unnecessary methods and local variables.
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2017-02-13 18:30:51 +09:00 |
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柯十六夜
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acfbf2e32e
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Add prefix Online to BeatmapID and BeatmapSetID
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2017-01-09 21:05:01 +08:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
|
Dean Herbert
|
0f4538f69f
|
Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
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Dean Herbert
|
a11d534067
|
Add beatmap backgrounds.
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2016-11-05 20:00:14 +09:00 |
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Dean Herbert
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5ce102b36c
|
Fix outdated test attributes.
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2016-10-28 16:09:55 +09:00 |
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John Leuenhagen
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fedfb8a22a
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Converted all .cs files to use CRLF line endings.
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2016-10-13 23:33:58 -04:00 |
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Drew DeVault
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2f8fbee364
|
Moved test osz file into osu-resources
|
2016-10-13 12:18:29 +09:00 |
|
Drew DeVault
|
34b24e1399
|
Use embedded resources for test assets
|
2016-10-13 12:17:23 +09:00 |
|
Drew DeVault
|
9b4bc3e36d
|
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
|
2016-10-13 12:17:03 +09:00 |
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Drew DeVault
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32ab8f97bb
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Add more decoding (including full BeatmapMetadata)
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2016-10-13 12:16:58 +09:00 |
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Drew DeVault
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2a3f047895
|
Start implementing legacy decoder
|
2016-10-13 12:16:48 +09:00 |
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