Bartłomiej Dach
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fee56ac6d2
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Use new IGameplayClock.IsRewinding member
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2023-07-08 18:29:49 +02:00 |
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Dean Herbert
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a76cd9b0e6
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Update osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Co-authored-by: Jamie Taylor <me@nekodex.net>
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2023-07-08 00:44:26 +09:00 |
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Dean Herbert
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8b5d5c9ae2
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Fix rewinding causing incorrectly stronged non-strong hits
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2023-07-07 15:13:25 +09:00 |
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Dean Herbert
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9bdc80a749
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Move flourish playback to own trigger source
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2023-07-07 14:46:36 +09:00 |
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Dean Herbert
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d4c252ddf9
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Revert cancelling logic changes based on review feedback
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2023-07-07 14:28:57 +09:00 |
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Dean Herbert
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5af4aa8741
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Avoid strong hits cutting off other strong hits
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2023-07-06 14:05:49 +09:00 |
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Dean Herbert
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8f61f5e4c6
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Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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289f916cd7
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Remove outdated TODO
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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f086908831
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Don't attempt to play drum samples when rewinding
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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010262c764
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Change strong hit sample handling to be user input based, not hit object based
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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a9587fd1aa
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Move strong hit handling to DrumSamplePlayer and separte trigger sources
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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beed390031
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Add balance adjust to base implementation of DrumSampleTriggerSource
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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ae86fc736a
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Add argon-specific DrumSamplePlayer
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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f54eb8d7fa
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Move DrumSamplePlayer to be a skinnable component
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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9a7bf1bedd
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Fix reversed order of sample return
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2023-07-05 18:44:01 +09:00 |
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Dean Herbert
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571dbf5ab8
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Adjust logic to avoid creating List<> each playback
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2023-06-30 15:42:58 +09:00 |
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Dean Herbert
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c98abf1723
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More correctly handle StrongNestedHitObject s
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2023-06-30 15:38:17 +09:00 |
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Dean Herbert
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e87cf6d256
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Move all remaining osu!taiko sample playback logic out of DrawableHitObject s
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2023-06-30 15:21:34 +09:00 |
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OliBomby
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608fa3cc73
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Merge remote-tracking branch 'upstream/master' into sample-control-points
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2023-04-30 19:47:03 +02:00 |
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sw1tchbl4d3
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76df5fd3e2
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Limit taiko playfield aspect ratio to 5:4 - 16:9
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2023-04-26 18:05:47 +02:00 |
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OliBomby
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d97daee96b
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remove all non-test usage of SampleControlPoint
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2023-04-26 13:55:39 +02:00 |
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Bartłomiej Dach
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430b09acb2
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Expose taiko input manager in same manner as osu!
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2023-03-08 22:52:06 +01:00 |
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OpenSauce04
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12b983495c
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Fixed issues caused by branch being stale
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2023-02-27 13:40:55 +00:00 |
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Bartłomiej Dach
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11685d427a
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Merge branch 'master' into taiko-touch-ddkk-new
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2023-02-04 21:54:38 +01:00 |
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Dean Herbert
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bc02fb0e32
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Remove redundant parameter in DrumSegment constructor
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2023-02-03 16:37:35 +09:00 |
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Dean Herbert
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ffbaf453f8
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Revert misordered drawable order
This will completely change the visual appearance of this control... not
sure why it was changed.
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2023-02-02 16:25:23 +09:00 |
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Dean Herbert
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eb62ba09aa
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Completely refactor to match project code standards
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2023-02-02 16:23:27 +09:00 |
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sw1tchbl4d3
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d4e5d7a873
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Move fixed scroll speed change out of classic mod for taiko
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2023-01-21 22:29:28 +01:00 |
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OpenSauce04
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25a920732f
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Addressed code formatting issues
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2023-01-12 19:04:37 +00:00 |
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OpenSauce
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92def3daf4
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Renamed QuarterCircle class to DrumSegment
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2023-01-12 18:20:03 +00:00 |
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OpenSauce
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f2ec0b2176
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Made QuarterCircle property loading less clapped
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2023-01-12 18:17:50 +00:00 |
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OpenSauce
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927fccb7be
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Taiko touch control scheme can now be changed mid-map
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2023-01-12 17:55:05 +00:00 |
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OpenSauce
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767c3cb523
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Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
This reverts commit 985b126cba .
I really don't think this is going to work cleanly
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2023-01-12 17:20:07 +00:00 |
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OpenSauce04
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985b126cba
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getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
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2023-01-12 16:06:03 +00:00 |
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OpenSauce
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026a223129
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Cleaner way of getting ForceControlScheme value
Co-authored-by: Susko3 <Susko3@protonmail.com>
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2023-01-11 20:39:45 +00:00 |
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OpenSauce04
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a0ff03def3
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Fixed some formatting
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2023-01-11 20:06:43 +00:00 |
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OpenSauce
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32d1d5a34a
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Added tests for new Taiko touch control schemes
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2023-01-11 12:04:52 +00:00 |
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OpenSauce
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944c6759d9
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Fixed right rim being incorrectly layered above right centre
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2023-01-10 23:13:22 +00:00 |
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OpenSauce04
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ce37760b27
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Removed unnecessary coma
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2023-01-10 20:05:41 +00:00 |
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OpenSauce04
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57467e7b39
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Touchscreen drum now uses a 2d array rather than nested switches to get TaikoActions for control scheme
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2023-01-10 20:04:57 +00:00 |
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OpenSauce04
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2b58862567
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Added ArgumentOutOfRangeException throws
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2023-01-10 19:31:31 +00:00 |
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OpenSauce04
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2800eeac56
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Simplified formatting; Removed warning suppressors
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2023-01-10 19:23:49 +00:00 |
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OpenSauce04
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3c13d64d1e
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Merge branch 'taiko-touch-ddkk-new' of https://github.com/OpenSauce04/osu into taiko-touch-ddkk-new
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2023-01-10 19:21:06 +00:00 |
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OpenSauce04
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edd2084a0e
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Replaced all instances of TaikoInput with TaikoAction
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2023-01-10 19:21:04 +00:00 |
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OpenSauce
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7cb5ca905a
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Simplified getColourFromTaikoAction switch case
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:17:33 +00:00 |
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OpenSauce
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18e114904a
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configTouchControlScheme is now read only
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
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2023-01-10 19:13:10 +00:00 |
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OpenSauce04
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21b617062a
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Removed an unnecessary newline
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2023-01-10 16:24:02 +00:00 |
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OpenSauce04
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362c9050df
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Fixed OsuColour shenanigans
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2023-01-10 15:08:18 +00:00 |
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OpenSauce
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b3e620c8e5
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Removed unnecessary parameter
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2023-01-10 13:07:07 +00:00 |
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OpenSauce
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ffd6168a61
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Removed unnecessary newlines
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2023-01-10 12:13:51 +00:00 |
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