Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Jamie Taylor
d5b2c7dfe9
Clamp SFX panning on results screen
2022-12-16 17:19:07 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
7ee9018a94
Always display menu cursor when game is not focused
2022-11-08 03:18:12 +03:00
Salman Ahmed
39650717ea
Improve input detection to not make cursor flicker on combined input
2022-10-20 03:45:25 +03:00
Salman Ahmed
4bf4938b72
Keep cursor hiding feature to gameplay screens for now
2022-10-20 03:44:58 +03:00
Salman Ahmed
06e6713237
Move mouse input detection inside MenuCursorContainer
to allow testing
2022-10-15 00:20:22 +03:00
Dean Herbert
e240f659c2
Refactor visibility states to read better
2022-10-13 11:22:40 +09:00
Salman Ahmed
6199db11a2
Make OsuUserInputManager
dependency nullable for tournament client
2022-10-12 17:55:32 +03:00
Salman Ahmed
a44cfe2901
Hide menu cursor when user is idle
2022-10-12 17:50:31 +03:00
Salman Ahmed
8305d886e6
Refactor internal visibility logic to route back to PopIn
/PopOut
2022-10-12 17:50:04 +03:00
Salman Ahmed
0a97ee71a9
Hide menu cursor when non-mouse input is applied
2022-10-11 16:23:51 +03:00
Salman Ahmed
60c92c8744
Enable NRT on MenuCursorContainer
2022-10-11 16:23:51 +03:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Dean Herbert
ee0c67e114
Add ability to make cursor show even during touch input
...
I completely disagree with this from a UX perspective, but it's come up
so often that I figure we should just let users bone themselves.
2022-07-26 14:08:00 +09:00
Dean Herbert
7be5c638e4
Fix floating mouse position not running correctly in single thread mode
...
Noticed while testing on iOS. Previously, the interpolation was being
done in input handling but using the update thread clock, leading to
incorrect application.
2022-07-20 00:22:45 +09:00
Dean Herbert
2ecab454aa
Adjust animations and tolerances to make things feel snappier
2022-06-25 19:50:10 +09:00
Dean Herbert
a039f9878a
Adjust menu cursor rotation to follow mouse, rather than be fixated around original click location
2022-06-25 19:33:44 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Jamie Taylor
1e246bf560
Reduce 'cursor-tap' sample playback volume on MouseUp
2022-03-04 20:14:14 +09:00
Jamie Taylor
6e60e68b80
Change from click to mousedown+mouseup and only play when cursor is visible
2022-02-02 14:44:06 +09:00
Jamie Taylor
4d9b61212b
Add 'cursor tap' audio feedback
2022-01-28 18:13:51 +09:00
Dean Herbert
eecb1ce9f5
Avoid applying mouse down effects to menu cursor when it isn't visible
...
Closes #16114 .
2021-12-16 20:20:06 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
fa2bf42188
Update tooltip implementations
2021-08-30 16:05:00 +09:00
Bartłomiej Dach
4268e4d750
Fix nested menus layering close samples if multiple menu levels are closed
2021-08-10 20:40:53 +02:00
Jamie Taylor
52400961f6
Add open/close sounds to context menus
2021-08-06 23:47:02 +09:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Dean Herbert
1a55d92c71
Use local input manager
2020-09-07 15:31:05 +09:00
Dean Herbert
daff060c9a
Hide the game-wide cursor on touch input
2020-09-07 15:20:51 +09:00
Dean Herbert
f75f1231b7
Invert conditional for readability
2020-07-24 10:41:09 +09:00
Dean Herbert
72ace508b6
Reduce memory allocations in MenuCursorContainer
2020-07-19 11:41:54 +09:00
Dean Herbert
e91c2ee5e2
Simplify logic by considering all buttons equally
2020-06-22 16:19:38 +09:00
Power Maker
9230c148c7
Add cursor rotation on middle mouse button
2020-06-13 12:18:50 +02:00
Power Maker
8924ff4ba6
Rename shouldRotateCursor() to shouldKeepRotating()
2020-06-12 15:43:19 +02:00
Power Maker
b076cf96b7
move cursorRotate.Value check into shouldRotateCursor() method
2020-06-12 13:20:09 +02:00
Power Maker
939a76b08f
Simplify negative equality expression
2020-06-03 21:42:23 +02:00
Power Maker
ff220b2ebe
Remove unnecessary using statement.
2020-06-03 21:13:11 +02:00
Power Maker
747ecd5ab2
Rename method to avoid confusion
2020-06-03 20:50:37 +02:00
Power Maker
eb15fc0bf9
Remove unnecessary comment
2020-06-03 20:46:24 +02:00
Power Maker
3fa02a5782
Add method for any mouse button pressed.
2020-06-03 20:43:47 +02:00
Power Maker
89d973416a
Simplify shouldRotate method
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-06-03 20:35:44 +02:00
Power Maker
86a4664d9b
Add method for checking if cursor should rotate
2020-06-03 10:03:39 +02:00
Power Maker
fa4d13a22b
Fixed whitespace
2020-06-02 22:25:25 +02:00
Power Maker
85d0c04e61
Add cursor rotation on right mouse button
2020-06-02 20:57:02 +02:00
Power Maker
a2fdf94483
Add cursor rotation on right mouse button
2020-06-02 20:55:21 +02:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Berkan Diler
34d8740ec4
Remove remaining usage of osuTK.MathHelper
2020-01-08 20:21:13 +01:00
iiSaLMaN
cb55159b28
Use float types for cursor sizes
2019-09-03 01:28:51 +03:00