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Fix nested menus layering close samples if multiple menu levels are closed
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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@ -9,6 +10,14 @@ namespace osu.Game.Graphics.Cursor
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{
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public class OsuContextMenuContainer : ContextMenuContainer
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{
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[Cached]
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private OsuContextMenuSamples samples = new OsuContextMenuSamples();
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public OsuContextMenuContainer()
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{
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AddInternal(samples);
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}
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protected override Menu CreateMenu() => new OsuContextMenu(true);
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}
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}
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@ -4,8 +4,6 @@
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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@ -16,16 +14,15 @@ namespace osu.Game.Graphics.UserInterface
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public class OsuContextMenu : OsuMenu
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{
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private const int fade_duration = 250;
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private Sample sampleOpen;
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private Sample sampleClose;
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private Sample sampleClick;
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[Resolved]
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private OsuContextMenuSamples samples { get; set; }
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// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
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private bool wasOpened;
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private readonly bool playClickSample;
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private readonly Menu parentMenu;
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public OsuContextMenu(bool playClickSample = false, Menu parentMenu = null)
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public OsuContextMenu(bool playClickSample = false)
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: base(Direction.Vertical)
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{
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MaskingContainer.CornerRadius = 5;
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@ -41,16 +38,12 @@ namespace osu.Game.Graphics.UserInterface
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MaxHeight = 250;
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this.playClickSample = playClickSample;
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this.parentMenu = parentMenu;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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BackgroundColour = colours.ContextMenuGray;
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sampleClick = audio.Samples.Get($"UI/{HoverSampleSet.Default.GetDescription()}-select");
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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}
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protected override void AnimateOpen()
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@ -58,10 +51,10 @@ namespace osu.Game.Graphics.UserInterface
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this.FadeIn(fade_duration, Easing.OutQuint);
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if (playClickSample)
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sampleClick?.Play();
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samples.PlayClickSample();
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if (!wasOpened)
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sampleOpen?.Play();
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samples.PlayOpenSample();
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wasOpened = true;
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}
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@ -70,18 +63,12 @@ namespace osu.Game.Graphics.UserInterface
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{
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this.FadeOut(fade_duration, Easing.OutQuint);
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if (parentMenu?.State == MenuState.Closed)
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{
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wasOpened = false;
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return;
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}
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if (wasOpened)
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sampleClose?.Play();
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samples.PlayCloseSample();
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wasOpened = false;
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}
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protected override Menu CreateSubMenu() => new OsuContextMenu(false, this);
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protected override Menu CreateSubMenu() => new OsuContextMenu();
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}
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}
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35
osu.Game/Graphics/UserInterface/OsuContextMenuSamples.cs
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35
osu.Game/Graphics/UserInterface/OsuContextMenuSamples.cs
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@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuContextMenuSamples : Component
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{
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private Sample sampleClick;
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private Sample sampleOpen;
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private Sample sampleClose;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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}
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public void PlayClickSample() => Scheduler.AddOnce(playClickSample);
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private void playClickSample() => sampleClick.Play();
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public void PlayOpenSample() => Scheduler.AddOnce(playOpenSample);
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private void playOpenSample() => sampleOpen.Play();
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public void PlayCloseSample() => Scheduler.AddOnce(playCloseSample);
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private void playCloseSample() => sampleClose.Play();
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}
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}
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