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Fix nested menus layering close samples if multiple menu levels are closed

This commit is contained in:
Bartłomiej Dach 2021-08-07 14:19:05 +02:00
parent 52400961f6
commit 4268e4d750
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
3 changed files with 52 additions and 21 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
@ -9,6 +10,14 @@ namespace osu.Game.Graphics.Cursor
{
public class OsuContextMenuContainer : ContextMenuContainer
{
[Cached]
private OsuContextMenuSamples samples = new OsuContextMenuSamples();
public OsuContextMenuContainer()
{
AddInternal(samples);
}
protected override Menu CreateMenu() => new OsuContextMenu(true);
}
}

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@ -4,8 +4,6 @@
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
@ -16,16 +14,15 @@ namespace osu.Game.Graphics.UserInterface
public class OsuContextMenu : OsuMenu
{
private const int fade_duration = 250;
private Sample sampleOpen;
private Sample sampleClose;
private Sample sampleClick;
[Resolved]
private OsuContextMenuSamples samples { get; set; }
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
private readonly bool playClickSample;
private readonly Menu parentMenu;
public OsuContextMenu(bool playClickSample = false, Menu parentMenu = null)
public OsuContextMenu(bool playClickSample = false)
: base(Direction.Vertical)
{
MaskingContainer.CornerRadius = 5;
@ -41,16 +38,12 @@ namespace osu.Game.Graphics.UserInterface
MaxHeight = 250;
this.playClickSample = playClickSample;
this.parentMenu = parentMenu;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
BackgroundColour = colours.ContextMenuGray;
sampleClick = audio.Samples.Get($"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
protected override void AnimateOpen()
@ -58,10 +51,10 @@ namespace osu.Game.Graphics.UserInterface
this.FadeIn(fade_duration, Easing.OutQuint);
if (playClickSample)
sampleClick?.Play();
samples.PlayClickSample();
if (!wasOpened)
sampleOpen?.Play();
samples.PlayOpenSample();
wasOpened = true;
}
@ -70,18 +63,12 @@ namespace osu.Game.Graphics.UserInterface
{
this.FadeOut(fade_duration, Easing.OutQuint);
if (parentMenu?.State == MenuState.Closed)
{
wasOpened = false;
return;
}
if (wasOpened)
sampleClose?.Play();
samples.PlayCloseSample();
wasOpened = false;
}
protected override Menu CreateSubMenu() => new OsuContextMenu(false, this);
protected override Menu CreateSubMenu() => new OsuContextMenu();
}
}

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenuSamples : Component
{
private Sample sampleClick;
private Sample sampleOpen;
private Sample sampleClose;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
public void PlayClickSample() => Scheduler.AddOnce(playClickSample);
private void playClickSample() => sampleClick.Play();
public void PlayOpenSample() => Scheduler.AddOnce(playOpenSample);
private void playOpenSample() => sampleOpen.Play();
public void PlayCloseSample() => Scheduler.AddOnce(playCloseSample);
private void playCloseSample() => sampleClose.Play();
}
}