Dean Herbert
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2db68df999
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Simplify DrawableHitObject's sample load code
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2017-12-23 17:20:14 +09:00 |
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Dean Herbert
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9ca03c0209
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Simplify and tidy sample retrieval
Less static weirdness
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2017-12-23 16:46:02 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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Dean Herbert
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46865bbacd
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Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
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2017-12-23 14:50:35 +09:00 |
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smoogipoo
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a3fcc0b60c
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Back to using SortedLists
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2017-12-21 19:40:41 +09:00 |
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smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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FreezyLemon
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4b3cf0773d
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Various CI adjustments
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2017-12-08 09:52:58 +01:00 |
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FreezyLemon
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61a6a2919e
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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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2017-12-08 09:41:13 +01:00 |
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FreezyLemon
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d2f3d5a807
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Added basic SampleInfo.FromSoundPoint and GetChannel methods
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2017-12-07 23:09:51 +01:00 |
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smoogipoo
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851c20aff0
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Add a few comments
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2017-12-07 11:17:32 +09:00 |
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smoogipoo
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ea2c67ca5f
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Fix incorrect serialization condition
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2017-12-07 11:10:46 +09:00 |
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smoogipoo
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41b607c165
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Dont serialize hitobject sample properties copied from the control point
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2017-12-07 03:40:43 +09:00 |
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smoogipooo
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4cc309e5a7
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Make hit sounds into consts.
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2017-04-06 12:14:06 +09:00 |
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smoogipooo
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eb82a4c090
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Back to using SampleInfo + fix taiko beatmap conversion.
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2017-04-06 11:41:16 +09:00 |
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