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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-18 20:30:27 +08:00
Code
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Activity
1,722
Commits
4
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793
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bd4902a5324ef76edb37a7d473d2f2f4ff6dc1f8
Commit Graph
22 Commits
Add the ability to make DrawableHitObjects non-interactive (for use in other contexts).
Dean Herbert
·
2017-02-15 01:23:20 +09:00
8e9a5e9faa
Update and standardise license headers.
Dean Herbert
·
2017-02-07 14:27:41 +09:00
50bd80cb0c
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
Dean Herbert
·
2017-01-27 00:16:02 +09:00
a2501cc81d
Fix some nullrefs when running visualtests with no maps loaded.
Dean Herbert
·
2017-01-27 00:16:02 +09:00
162e183b36
Don't update LifetimeStart on HitObject state change.
Dean Herbert
·
2016-12-15 22:58:23 +09:00
cf8283582b
Add naive lifetime calculation for drawable HitObjects.
Dean Herbert
·
2016-12-15 22:58:22 +09:00
d8e40d4fb1
Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
Dean Herbert
·
2016-12-08 21:07:20 +09:00
f8395c4d3f
Fix unit test regression.
Dean Herbert
·
2016-12-08 20:00:24 +09:00
c53743ca7d
Add very basic hitsound support.
Dean Herbert
·
2016-12-08 19:54:22 +09:00
391767e01d
Fix HitObject test case not displaying properly.
Dean Herbert
·
2016-12-07 18:46:47 +09:00
87ad44b901
Move initial state updates to DrawableHitObject.
Dean Herbert
·
2016-12-06 18:35:08 +09:00
421dd19aaf
Update judgement after children have been updated.
Thomas Müller
·
2016-12-03 14:40:15 +01:00
773d64cd5e
Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
Dean Herbert
·
2016-11-30 12:21:12 +09:00
1e037b3eaa
Fix depth values.
Thomas Müller
·
2016-11-29 20:50:12 +01:00
b12b82fdd3
Add combo info to JudgementInfo.
Dean Herbert
·
2016-11-29 21:46:30 +09:00
18d331f869
Add basic slider judgement handling.
Dean Herbert
·
2016-11-29 21:40:24 +09:00
f8c1f4dd58
Hook up ScoreProcessor to Scoreoverlay etc.
Dean Herbert
·
2016-11-29 21:28:43 +09:00
2947121e48
Remove HitJudgementResolver; reimplement in DrawableHitObject.
Dean Herbert
·
2016-11-26 16:51:51 +09:00
396ca9fe91
Add basic flow for hitobject judgement.
Dean Herbert
·
2016-11-25 16:26:50 +09:00
f9f72f25a2
Standardise some naming and make hitcircles feel better.
Dean Herbert
·
2016-11-19 19:07:57 +09:00
3ac89216bd
Split ApproachCircle out into its own class.
Dean Herbert
·
2016-11-18 17:47:47 +09:00
4db2a1e693
Move DrawableHitObject.
Dean Herbert
·
2016-11-14 19:49:29 +09:00
5dd4e31011