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Commit Graph

36 Commits

Author SHA1 Message Date
Dean Herbert
7854a0a913 Use double instead of float for UIHoldActivationDelay configuration value
All times use double, so let's also use double here.
2022-03-04 12:22:56 +09:00
Dean Herbert
28c8e07e3f Ensure hold for menu button fades out if the cursor is never moved
Closes https://github.com/ppy/osu/discussions/16669.
2022-01-28 14:48:35 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
3de8125eac Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Salman Ahmed
730e66f0ee Make pausing on window focus lose instant 2021-02-05 09:07:59 +03:00
Dean Herbert
f442df75a9 Add missing released conditional 2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa Add note about future behaviour 2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca Allow pausing gameplay via middle mouse button 2020-07-12 23:03:03 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
HDragonHR
faf8fe132e Change bindable int to float 2019-10-02 12:26:46 +08:00
iiSaLMaN
2670a23e6f Assign to field and move to load complete 2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5 Bind event to activation delay change 2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790 Replace menu button text with "press for menu" on 0ms activation delay 2019-09-26 01:42:56 +03:00
smoogipoo
6a957ad27f Fix pause triggered when already paused 2019-05-10 15:51:12 +09:00
Dean Herbert
f7a570d67a Fix double confirmation 2019-05-07 13:34:06 +09:00
Dean Herbert
3e3f12f277 Use more local bindables 2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788 Fix instant pausing when game becomes inactive
Resolves #4685.
2019-05-04 14:54:29 +09:00
Dean Herbert
48e82d4b1c Fix hold for menu button's icon being incorrect 2019-04-22 18:47:28 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert
1be4c7b813 Fix excess newline 2019-03-12 02:23:23 +09:00
Dean Herbert
38e75421ab Fix HoldForMenuButton getting stuck in a confirming state
Closes #4446.
2019-03-12 02:21:34 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
970ea928ae Fix hold for menu button occasionally disappearing 2018-11-19 12:06:47 +09:00
Dean Herbert
7f73fc2d39 Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
2018-11-07 01:49:21 +09:00