Dean Herbert
ba160aab76
Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time
2020-09-23 15:41:43 +09:00
Dan Balasescu
7efaa37447
Merge pull request #10211 from peppy/fix-editor-combo-colours
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Fix editor not using beatmap combo colours initially on load
2020-09-23 13:55:50 +09:00
Dean Herbert
c38cd50723
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:16:50 +09:00
Dan Balasescu
8562020eba
Merge pull request #10204 from peppy/add-editor-keybindings
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Add editor key bindings to switch between screens
2020-09-23 13:04:01 +09:00
Dan Balasescu
625c146460
Merge pull request #10199 from peppy/fix-editor-binding-crash
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Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-23 12:38:18 +09:00
Dean Herbert
80fb8f074c
Merge branch 'master' into add-editor-keybindings
2020-09-23 12:32:04 +09:00
Dean Herbert
260ca31df0
Change default mute key to Ctrl+F4 for now
2020-09-23 12:31:50 +09:00
Dan Balasescu
3d90bb5e38
Merge pull request #10203 from peppy/fix-fail-animation
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Fix fail animation breaking on post-fail judgements
2020-09-23 11:57:49 +09:00
Dan Balasescu
53788968c8
Merge pull request #10205 from peppy/fix-composer-distance-snap-selection
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Fix compose mode not showing distance snap grid when entering with a selection
2020-09-23 11:55:42 +09:00
Dan Balasescu
32a7ef35a1
Merge pull request #10207 from peppy/ring-piece-less-children
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Reduce children levels in RingPiece
2020-09-23 11:55:08 +09:00
Dan Balasescu
6d58973452
Merge pull request #10208 from peppy/reduce-all-hitobject-enumerator-complexity
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Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-23 11:50:10 +09:00
Dean Herbert
6dc382fff5
Merge pull request #10169 from frenzibyte/fix-new-samples-starting-while-gameplay-paused
2020-09-22 18:23:41 +09:00
Dean Herbert
e0a2321822
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-22 18:17:04 +09:00
Dean Herbert
b1f7cfbd5b
Reduce children levels in RingPiece
2020-09-22 17:34:21 +09:00
Dean Herbert
0e01ac2d90
Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused
2020-09-22 16:16:54 +09:00
Dean Herbert
77f9ba09a3
Merge pull request #9769 from frenzibyte/catch-combo-counter
2020-09-22 16:16:25 +09:00
Dean Herbert
8e43266460
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-22 16:02:07 +09:00
Dean Herbert
3062fe4411
Add editor key bindings to switch between screens
2020-09-22 15:55:25 +09:00
Dean Herbert
3276b9ae9c
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
Dean Herbert
552968f65f
Remove unnecessary using
2020-09-22 13:38:52 +09:00
Dean Herbert
7c40071b21
Revert changes to SkinnableTestScene but change load order
2020-09-22 13:35:35 +09:00
Dean Herbert
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
Dean Herbert
c5717d8e41
Merge branch 'master' into catch-combo-counter
2020-09-22 11:33:07 +09:00
Dean Herbert
e52a330dd8
Merge pull request #10196 from bdach/missing-hit-explosions
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Add support for legacy miss & strong hit explosions
2020-09-21 23:59:36 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
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The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Dean Herbert
842f8bea55
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-21 18:15:33 +09:00
Dean Herbert
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
Dean Herbert
896aa7f3ea
Merge pull request #10198 from peppy/readme-add-ruleset-templates
2020-09-21 17:49:24 +09:00
Dean Herbert
5b697580af
Add mention of ruleset templates to readme
2020-09-21 16:38:16 +09:00
Bartłomiej Dach
a0573af0e1
Fix test failure due to uninitialised drawable hit object
2020-09-20 20:44:31 +02:00
Bartłomiej Dach
4072abaed8
Allow miss explosions to be displayed
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
1c7556ea5d
Schedule explosion addition to ensure both hits are processed
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
074387c676
Show strong hit explosion where applicable
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
919b19612f
Add lookups for strong hit explosions
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
026fc2023b
Add visual tests for strong hit explosions
2020-09-20 19:40:30 +02:00
Dean Herbert
e119b78e81
Merge pull request #10193 from tilda/notification-consistency-collections-import
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Change collection deletion notification to be consistent
2020-09-20 21:32:41 +09:00
S Stewart
d2f498a268
remove unnec using
2020-09-19 15:13:52 -05:00
S Stewart
c49dcca1ff
spacing oops
2020-09-19 14:55:52 -05:00
S Stewart
e0cef6686d
Change collection deletion notif to be consistent
2020-09-19 14:54:14 -05:00
Dean Herbert
eacf7210ae
Merge pull request #10191 from smoogipoo/fix-n-squared-diffcalc
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Fix n^2 characteristic in taiko diffcalc
2020-09-19 19:57:47 +09:00
smoogipoo
847ec8c248
Fix n^2 characteristic in taiko diffcalc
2020-09-19 14:52:05 +09:00
Salman Ahmed
522e2cdbcd
Avoid embedding NUnit Assert inside test steps if possible
2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a
Samples don't get paused...
2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65
Use lambda expression instead
2020-09-19 05:55:28 +03:00