OliBomby
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41d4894aa3
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add min and max value to SliderVelocity
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2023-04-30 19:32:24 +02:00 |
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OliBomby
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92efd04f31
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fix sample of drumroll ticks being bankless
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2023-04-29 23:52:24 +02:00 |
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OliBomby
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c44f71a737
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remove all regular usage of DifficultyControlPoint
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2023-04-26 17:55:38 +02:00 |
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Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
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sw1tchbl4d3
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a9aa928ce6
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
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sw1tchbl4d3
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e0426836c1
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Make swells and drumrolls optional by default
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2022-08-05 16:30:07 +02:00 |
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Bartłomiej Dach
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3497e966fd
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Revert no longer needed access modifier change
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2022-06-24 13:01:16 +02:00 |
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sw1tchbl4d3
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6c8042642a
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Reduce code duplication
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2022-06-20 17:22:41 +02:00 |
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sw1tchbl4d3
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98527fec26
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Make mod selfcontained
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2022-06-19 15:11:12 +02:00 |
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sw1tchbl4d3
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a5bf16e873
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Make drum rolls and swells optional with Classic mod
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2022-06-19 02:10:23 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
|
Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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071c56e90b
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Update usages of DifficultyPointAt
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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ee49305cad
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Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
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2021-08-30 15:13:31 +09:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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61c488cd5e
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Create HO-specific nested hit types
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Dean Herbert
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6b5b215299
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Split out IHasPath from IHasCurve to better define hitobjects
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2020-05-26 17:44:47 +09:00 |
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smoogipoo
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6534510999
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Use cancellation token in taiko swell/drumroll
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2020-05-15 19:25:14 +09:00 |
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smoogipoo
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98125102a7
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Add cancellation token support to CreateNestedHitObjects()
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2020-05-15 18:07:41 +09:00 |
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smoogipoo
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ba12e23d9e
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Fix inspection
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2020-04-22 09:06:04 +09:00 |
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smoogipoo
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d8fdd73e17
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Implement IHasCurve on DrumRoll
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2020-04-22 09:06:04 +09:00 |
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Dean Herbert
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cd6902a312
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Make EndTime and RepeatCount settable
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2020-02-05 17:52:51 +09:00 |
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Dean Herbert
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51bf600ea7
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Use empty hitwindows instead of null
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2019-10-09 19:08:31 +09:00 |
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Dean Herbert
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f925e781a9
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Refactor HitWindows for legibility
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2019-09-06 15:24:14 +09:00 |
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smoogipoo
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f3656475de
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Return null hitwindows for non-time-based objects
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2019-09-02 16:10:30 +09:00 |
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Dean Herbert
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612db31c38
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Apply newline additions
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2019-04-01 12:16:32 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
|
Ivan Pavluk
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1b6658f4ee
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Move HealthIncreaseFor to Judgement
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2018-12-06 15:09:42 +07:00 |
|
Ivan Pavluk
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36b458bdee
|
Fixed #3777
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2018-11-29 08:56:19 +07:00 |
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smoogipoo
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2dff04392e
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Re-implement strong judgements via hitobject
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2018-08-03 16:12:12 +09:00 |
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smoogipoo
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fa3c919e2e
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Fix up taiko judgement creation
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2018-08-03 16:11:38 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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smoogipoo
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7d027098ec
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Fix drumroll completions always giving GREAT judgements
Due to requiredgoodhits/requiredgreathits being calculated prior to nested hitobjects.
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2018-05-14 14:13:07 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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0c4e4012f8
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Taiko drumroll ticks should just play the playfield samples
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2017-12-26 19:57:40 +09:00 |
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smoogipoo
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d288d8a51f
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Remove SampleInfoList
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2017-12-25 15:40:01 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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smoogipoo
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ac1d27e925
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Fix possible nullref exceptions
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2017-12-21 23:02:46 +09:00 |
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smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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smoogipooo
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a95ee7494f
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Initial conversion of taiko to use ScrollingPlayfield.
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2017-08-08 16:01:18 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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28f7e0cdba
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Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
|
2017-04-26 14:12:21 +09:00 |
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