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Commit Graph

49779 Commits

Author SHA1 Message Date
Salman Ahmed
717ddbba4e Fix skin components toolbox not autosizing properly 2022-03-10 16:30:20 +03:00
Dean Herbert
e4ef540b5b Fix intermittent failures on TestBeatmapDownloadingFlow due to slow realm refresh 2022-03-10 20:33:14 +09:00
Dan Balasescu
885cb3ce5b Add current screen checks for added safety 2022-03-10 20:03:02 +09:00
Dan Balasescu
2de7795844
Fix always rolling up from zero
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-10 19:59:05 +09:00
Dean Herbert
2d135e5be6 Explain purpose of Schedule call in MultiplayerPlayer.onResultsReady 2022-03-10 19:56:13 +09:00
Dean Herbert
d1f8fd01df
Merge pull request #17180 from jai-x/new-chat-channel-listing
Implement `ChannelListing` for new chat design
2022-03-10 19:27:58 +09:00
Dean Herbert
3cd4136890
Merge pull request #17197 from peppy/more-realm-test-wait-fixes
Fix potential test failures due to slow realm refresh in `TestSceneScreenNavigation`
2022-03-10 19:25:24 +09:00
Dan Balasescu
dfe98c6536
Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
Fix feedback from realm writes causing offset slider to jump around
2022-03-10 18:53:08 +09:00
Dan Balasescu
45d537ef72 Fix potential multiplayer crash with async disposal 2022-03-10 18:50:53 +09:00
Dean Herbert
d5eca16b69 Fix potential test failures due to slow realm refresh in TestSceneScreenNavigation
As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true.
2022-03-10 18:10:08 +09:00
Dean Herbert
f82687a2c6
Merge pull request #17150 from SiimPender/master
Fix crash during kiai section on specific map due to negative transform duration
2022-03-10 18:09:41 +09:00
Dan Balasescu
671d614c92 Fix beatmap wedge mutating transforms incorrectly 2022-03-10 17:54:33 +09:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dean Herbert
a1b7bf3986
Use a minimum fade length for clamping rather than zero
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-10 16:47:02 +09:00
Dan Balasescu
c61397cc22 Fix whitespace/inspection 2022-03-10 16:22:27 +09:00
Dan Balasescu
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
Dan Balasescu
cf91353009 Merge branch 'master' into scoreprocessor-rework 2022-03-10 16:14:28 +09:00
Dean Herbert
46f2db1712 Move ChannelListingItem spacing into item so input is always handled by an item in the list
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00
Dean Herbert
1a187d4dec Add animation to checkbox when joning/leaving a channel 2022-03-10 15:54:42 +09:00
Dean Herbert
0155519343 Merge branch 'master' into new-chat-channel-listing 2022-03-10 15:49:06 +09:00
Dean Herbert
eaef27595c Also mark UnknownMod as not user-playable 2022-03-10 15:33:50 +09:00
Dean Herbert
03d7d1e6ca
Merge pull request #17195 from smoogipoo/classic-score-multiplier
Tune classic mod scaling per-ruleset
2022-03-10 14:32:52 +09:00
Dean Herbert
022dd88aef
Merge branch 'master' into chat-mention-highlight 2022-03-10 14:23:23 +09:00
Dan Balasescu
c17dba4948
Merge pull request #17193 from peppy/update-dependencies
Update dependencies
2022-03-10 12:26:13 +09:00
Salman Ahmed
2c1589e068 Add skinning support for "seeya" sample 2022-03-10 05:52:45 +03:00
Salman Ahmed
b8ee786d77 Add skinning support for "welcome" sample 2022-03-10 05:52:45 +03:00
Salman Ahmed
b38de6e580 Add skinning support for welcome sprite text 2022-03-10 05:52:43 +03:00
Dan Balasescu
c36badab4b Add per-ruleset score multipliers for classic scoring 2022-03-10 10:26:09 +09:00
Salman Ahmed
f229447453 Add too many messages to better test long scrolls 2022-03-10 04:01:07 +03:00
Salman Ahmed
b25c37ce62 Instantiate highlight background container on animation
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.

The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00
Salman Ahmed
d4de435eb2 Add test case for highlighting while chat overlay is hidden 2022-03-10 02:50:27 +03:00
Salman Ahmed
cf9671cafb Increase highlight delay to 1500ms 2022-03-10 02:50:15 +03:00
Salman Ahmed
80c0df6af5 Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Salman Ahmed
93cf93943f Schedule chat line highlight after children to handle non-loaded lines 2022-03-10 02:48:33 +03:00
Salman Ahmed
2d8983383a Revert newMessagesArrived changes and always schedule highlight
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).

Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Bartłomiej Dach
5cb058a17d
Bump Realm in Android test project for parity 2022-03-09 20:17:46 +01:00
Bartłomiej Dach
d2983b74d5
Bump Moq in mobile test projects for parity 2022-03-09 20:15:34 +01:00
Jai Sharma
b67f9269f9 Remove NewChat namespace 2022-03-09 18:13:56 +00:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework 2022-03-09 23:04:18 +09:00
Dean Herbert
df500dec04
Merge pull request #17187 from smoogipoo/fix-playlist-copy
Fix unable to copy playlist rooms without first opening
2022-03-09 23:03:43 +09:00
Dean Herbert
b59117caf6 Update silly iOS dependencies 2022-03-09 21:42:02 +09:00
Dean Herbert
8539f619c5 Update framework 2022-03-09 21:16:40 +09:00
Dan Balasescu
1646e9d64c
Merge pull request #17153 from hlysine/osu-random-mod-logic-changes
Separate randomization and object positioning logic in osu random mod
2022-03-09 20:52:33 +09:00
Dean Herbert
5fb51b578f Update dependencies
Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190.
2022-03-09 19:09:51 +09:00
Dean Herbert
2e350a91cc Fix non-matching filename 2022-03-09 18:07:43 +09:00
Dean Herbert
02f44d7061 Merge branch 'master' into fix-mod-conversion-exceptions 2022-03-09 18:07:42 +09:00
Dean Herbert
2eb3365f46 Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load 2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39 Ensure gameplay can't start when an UnknownMod is present 2022-03-09 17:57:58 +09:00
Dean Herbert
0267aed846 Change ToMod to return an UnknownMod rather than throw if a mod isn't available
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).

Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.

```
 An unhandled has occurred.
 System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
 at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
 at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
 at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
 at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
 at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
 at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Dean Herbert
8bb07f83cd
Merge pull request #17054 from hlysine/mod-adaptive-speed
Implement Adaptive Speed mod
2022-03-09 17:56:34 +09:00