Improve song select load and reload with large beatmap databases
Add more ways to seek to sample points
Allow play/pause with spacebar while placing hitobjects
Fix incorrect bank set / sample addition logic
These used to work because there was a huge blocking load operation, which is now more asynchronous. Note that the change made in `SongSelect` is not required, but defensive (feels it should have been doing this the whole time).
Always inherit the volume from the previous hit object on placement
Add option to remove breaks via timeline context menu
- Covers fail case that wasn't covered before - Removes arbitrary wait step that was inevitably going to cause intermittent test failures
Fix editor not loading arbitrary beat divisors
base
GetContainingInputManager()