This removes the disabled sound, but I think that's fine. If we want
that, it should be handled by `HoverClickSounds` (which I'm currently
intentionally not using because it can be a bit noisy).
Closes#36503.
This was attempted to be fixed by frenzibyte using some hack workaround
logic, but this is the true fix.
Things were never matching due to `UpdateSize` spamming `Resize`
transforms every frame, causing the fade out to complete before
transforms have reached a final state.