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Commit Graph

35 Commits

Author SHA1 Message Date
Desconocidosmh
b3556403aa Make GetNextObject() a virtual method 2019-08-19 16:18:25 +02:00
Desconocidosmh
aa3651f65e Change the logic so the last button gets unpressed instead of staying pressed forever 2019-08-15 19:45:10 +02:00
Desconocidosmh
386d788813 Change if-else to ternary if 2019-08-15 18:32:45 +02:00
Desconocidosmh
ba539abac7 Refactoring 2019-08-14 21:05:24 +02:00
Desconocidosmh
e567e81981 Refactoring 2019-08-14 20:10:52 +02:00
Desconocidosmh
f849b4ce54 Make autoplay unpress sooner, if needed 2019-08-14 19:49:32 +02:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
09a7950a3b Fix handlers for other rulesets 2019-03-28 15:09:06 +09:00
Dean Herbert
1f44dde96b Fix autoplay tests not working 2019-03-07 18:34:56 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
8eff49bccd Remove User from Replay 2018-11-30 18:25:14 +09:00
smoogipoo
2ee181daf7 Re-namespace replay-related classes 2018-11-28 17:20:37 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
195b6642e6 Reimplement important frames 2018-03-01 02:28:15 +09:00
smoogipoo
cf42d5bbd5 Remove mostly-unused Score parameter 2018-03-01 02:28:14 +09:00
smoogipoo
222ae70062 Populate rulesets with their replay frames 2018-03-01 02:28:14 +09:00
smoogipoo
a3c7755ade Implement a conversion process for ReplayFrames 2018-03-01 02:28:14 +09:00
smoogipoo
3fdb6845da Revert unneeded change
This was already correct as per osu-stable.
2018-02-23 14:40:25 +09:00
tgi74000
426343f136 Fix legacy Taiko replays having reversed inputs 2018-02-21 15:05:51 +01:00
smoogipoo
92df704fbd Fix up taiko not having any important frames 2018-01-25 21:37:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Dean Herbert
a7e6efd34f Rename keys -> actions 2017-08-24 20:30:18 +09:00
Dean Herbert
a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
smoogipooo
60c2e2a90a Fix taiko auto replay generation not working. 2017-05-03 11:22:09 +09:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
smoogipooo
8df3c3f736 Adjust Swell hit speed. 2017-04-26 16:28:53 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00