Fix invalid array definition in slnf
Fix consecutive perfect curve segments not being loaded properly
Refresh setup screen appearance to be closer to design
Use OnlineViewContainer for BeatmapDetails
Ensure GlobalActions are handled before anything else game-wide
Fix not being able to select timeline blueprints in intro time
Fix floating point error in slider path encoding
Make last control point not able to make an implicit segment
Refactor to abstract out strain logic into StrainSkill class
Disable sdk linker for android debug releases
Aimed to improve build time (especially for CI builds). The additional lines come from visual studio. I'm intentionally committing its output so it doesn't cause a diff on further csproj changes.
Adjust scoring values to better fit osu!mania expectations
Merge ruleset templates into main repository
Refactor to encapsulate strain logic into Skill class