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h1or4dme8
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osu-lazer
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ae8fb2ce08ffd82cc098aadfa2c1dc2f8a475813
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14 Commits
Merge branch 'master' into fix-ubo-not-bound
Dean Herbert
·
2023-03-22 16:46:39 +09:00
ad5bdf6511
Actually use custom vertex action
Dan Balasescu
·
2023-03-17 20:47:11 +09:00
c08513d590
Use custom vertex type
Dan Balasescu
·
2023-03-17 20:37:05 +09:00
bcd24873d6
Use custom vertex shader for logo animation
Dan Balasescu
·
2023-03-16 23:56:41 +09:00
1c3b60b9e6
Update UBO usages inline with framework changes
Salman Ahmed
·
2023-03-16 14:06:35 +03:00
678e8ed736
Adjust DrawNodes to use UBOs
Dan Balasescu
·
2023-02-25 01:42:55 +09:00
dd9748a25c
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Fix compilation after framework-side PR updates
Thomas Müller-Höhne
·
2022-11-12 21:24:12 +09:00
9ef43ebd83
Target rounded fragment shader
Compatibility with osu-framework change
https://github.com/ppy/osu-framework/pull/5512
Thomas Müller-Höhne
·
2022-11-12 17:18:23 +09:00
fa8e38d9d6
Apply changes from removal of GLWrapper
Dan Balasescu
·
2022-08-03 15:02:22 +09:00
9306dd5e30
Apply DrawNode parameter changes
Dan Balasescu
·
2022-07-29 22:33:34 +09:00
155dac55d0
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Remove unused params from BDL methods
Susko3
·
2022-01-15 01:06:39 +01:00
19467e58c1
rename classes
jorolf
·
2020-07-22 22:10:59 +02:00
50f72ac9cb