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Use custom vertex shader for logo animation

This commit is contained in:
Dan Balasescu 2023-03-16 23:56:41 +09:00
parent 7d5a74b281
commit 1c3b60b9e6

View File

@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Sprites
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
TextureShader = shaders.Load(@"LogoAnimation", @"LogoAnimation");
}
private float animationProgress;