From 1c3b60b9e6c6d31a2d955fcf0dafe41b20774abf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 16 Mar 2023 23:56:41 +0900 Subject: [PATCH] Use custom vertex shader for logo animation --- osu.Game/Graphics/Sprites/LogoAnimation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Sprites/LogoAnimation.cs b/osu.Game/Graphics/Sprites/LogoAnimation.cs index 220f57e9fa..619a28ecad 100644 --- a/osu.Game/Graphics/Sprites/LogoAnimation.cs +++ b/osu.Game/Graphics/Sprites/LogoAnimation.cs @@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Sprites [BackgroundDependencyLoader] private void load(ShaderManager shaders) { - TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); + TextureShader = shaders.Load(@"LogoAnimation", @"LogoAnimation"); } private float animationProgress;