Salman Ahmed
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310b4d90cc
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Move SHEAR constant to OsuGame and revert back to 0.2x (i.e. master)
Discussed in [discord](https://discord.com/channels/188630481301012481/188630652340404224/1240490608934653984).
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2024-05-16 07:28:02 +03:00 |
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Salman Ahmed
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9265290acf
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Change shear factor everywhere to 0.15x
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2024-05-16 05:33:01 +03:00 |
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Dean Herbert
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eb31fdecee
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Apply osu! side changes in line with FocusedOverlayContainer.PopIn abstract change
See https://github.com/ppy/osu-framework/pull/5834
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2023-06-18 20:57:32 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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ac08498f35
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Use plum colour scheme in multiplayer to match rest of multiplayer screens
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2022-05-05 22:16:54 +02:00 |
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Dean Herbert
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0f4b40ab15
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Add better click-to-dismiss logic for sheared overlays
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2022-04-21 16:27:27 +09:00 |
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Dean Herbert
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65b2db5e71
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Move shear constant to overlay (this is going to likely be used everywhere ever)
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2022-04-20 16:30:58 +09:00 |
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Dean Herbert
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e17f224793
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Fix padding mismatches
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2022-04-20 16:28:52 +09:00 |
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Dean Herbert
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5c7ff363ce
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Move title/description to correct class
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2022-04-20 16:08:00 +09:00 |
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Dean Herbert
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1032dc235d
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Rename PopupScreenTitle to ShearedOverlayHeader
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2022-04-20 16:01:15 +09:00 |
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Dean Herbert
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8d31b0bc01
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Split out the base design of sheared overlay into its own abstract class
This will allow for reuse with the first-run overlay.
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2022-04-20 15:50:16 +09:00 |
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