Makes the score counter not look weird when it reaches 8 digits
Fix resume cursor following gameplay cursor scale setting
Quite a few fixes since our last update. See https://github.com/clowd/Clowd.Squirrel/releases. Of special note is [a fix for incomplete updates](https://github.com/clowd/Clowd.Squirrel/issues/182) which I believe we've seen cause issues in the wild before.
Will be added back in a separate PR
+ moved time_regex into EditorTimestampParser
InputSettings
- Avoids now obsolete variable name - Makes changing to touch detection easier (access to session statics in BDL)
TouchDisableGameplayTaps
Toggle gameplay clicks/taps
This reverts commit 0d8bfedf5d.
0d8bfedf5d
OsuCursor
Doing so takes down two birds with one stone. 1. `ResumeOverlay` having to manually apply cursor scale to its "resume cursor". 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
Automatically refresh the verify screen's issue list on re-entering it