This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-19 07:09:11 +08:00
Code
Issues
Releases
Wiki
Activity
65,490
Commits
4
Branches
793
Tags
ad69259eb8c2c8c45ede72a01558bb5bd2fe5f36
Commit Graph
31 Commits
remove HP density
Dan Balasescu
·
2023-12-23 23:36:15 +09:00
d1000b2e6c
Add basic consideration of density for HP drain
Dan Balasescu
·
2023-12-22 18:08:26 +09:00
a0185508b7
Merge branch 'master' into hp-drain-fix-breaks
Bartłomiej Dach
·
2023-11-23 10:31:42 +09:00
d4519f74ab
Remove default DrainRate value
Dan Balasescu
·
2023-11-21 19:18:02 +09:00
8302ebcf1a
Fix osu! and base HP processor break time implementation
Dan Balasescu
·
2023-11-14 01:11:17 +09:00
e3137d575b
Cleanup
Dan Balasescu
·
2023-11-13 13:46:47 +09:00
98e6b7744b
Add legacy reference health processor
Dan Balasescu
·
2023-11-10 18:40:21 +09:00
fecc6f580b
Ensure drain lenience of 1.0 completly removes drain
Dan Balasescu
·
2023-01-11 13:01:11 +09:00
d9a6e4b862
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Adjust minimum health targets to match osu-stable
Dan Balasescu
·
2022-05-17 19:24:51 +09:00
5ad9692467
Copy
BaseDifficulty
to
Beatmap<T>
and move all write operations across
Dean Herbert
·
2021-10-06 15:10:45 +09:00
b339c149d8
Add changes that got forgotted in branch surgery
Dean Herbert
·
2021-10-01 17:04:53 +09:00
05996cc2e9
Switch
BeatmapDifficulty
usages to use interface type
Dean Herbert
·
2021-10-01 16:55:50 +09:00
8595eb2d11
Merge branch 'master' into scoring-standardisation
smoogipoo
·
2020-09-29 16:33:38 +09:00
bad48d6d44
Update judgement processors with new hit results
smoogipoo
·
2020-09-29 16:33:38 +09:00
31fae045fa
Fix HP drain edgecase potentially causing insta-fails
smoogipoo
·
2020-09-25 23:29:40 +09:00
9a24346a00
Fix bonus judgements being required toward HP
smoogipoo
·
2020-07-11 20:17:40 +09:00
acfb6eecc6
Add comments, change to clamp
smoogipoo
·
2020-06-21 19:31:00 +09:00
9fbe2fa80a
Reduce mania's HP drain by 20%
smoogipoo
·
2020-06-21 18:05:26 +09:00
44925b3951
Take hitobject start/end times into account in drain
Bartłomiej Dach
·
2020-05-11 19:06:36 +02:00
848a3fb6d7
Integrate PeriodTracker changes
Bartłomiej Dach
·
2020-05-10 18:32:38 +02:00
1d999bb634
Disallow draining in non-draining sections
Salman Ahmed
·
2020-04-05 21:34:53 +03:00
e71a9668a5
Drain starting at the first hitobject, not gameplay start
Dean Herbert
·
2019-12-27 16:16:30 +09:00
b330aec03e
Better define minimum health targets
smoogipoo
·
2019-12-27 12:46:35 +09:00
c22744de2c
Remove healthIncreases nullability
smoogipoo
·
2019-12-27 12:39:25 +09:00
fbbd16b4f0
More comments
smoogipoo
·
2019-12-26 17:54:31 +09:00
35f64d9aae
Refactor drain calculation for resiliency
smoogipoo
·
2019-12-26 17:36:40 +09:00
f5dbd57d55
Refactor gameplay-time drain limitation
smoogipoo
·
2019-12-26 15:46:07 +09:00
662ec2d812
Add xmldocs
smoogipoo
·
2019-12-26 15:01:19 +09:00
e0c1072ab2
Re-implement taiko's accumulating health processor
smoogipoo
·
2019-12-26 15:01:19 +09:00
eba6371526