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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-16 02:52:35 +08:00
Code
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65,490
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4
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791
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ad69259eb8c2c8c45ede72a01558bb5bd2fe5f36
Commit Graph
15 Commits
Automated pass
Dean Herbert
·
2023-06-24 01:00:03 +09:00
0ab0c52ad5
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Apply IRenderer changes
Dan Balasescu
·
2022-08-02 19:50:57 +09:00
b4e55f7309
Apply DrawNode parameter changes
Dan Balasescu
·
2022-07-29 22:33:34 +09:00
155dac55d0
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Apply batch fixing of built-in types using
var
Dean Herbert
·
2021-10-27 13:04:41 +09:00
6944151486
Also add to ParticleExplosion
smoogipoo
·
2021-09-21 14:37:09 +09:00
6246bbc262
Simplify math by making direction a float
Dean Herbert
·
2020-11-19 18:46:19 +09:00
1c7ee2ca5f
Use structs for parts for added safety
Dean Herbert
·
2020-11-19 18:08:54 +09:00
84e73e88d5
Fix some behavioural regressions
Dean Herbert
·
2020-11-19 17:56:11 +09:00
3a7291c5cf
Replace particle explosion implementation with DrawNode version
Dean Herbert
·
2020-11-19 17:22:37 +09:00
476d0256cc
Add back positional randomness from stable
Dean Herbert
·
2020-11-19 16:00:20 +09:00
83024f1ec5
Randomise direction every animation playback
Dean Herbert
·
2020-11-19 15:55:11 +09:00
efd5acb8ab
Make particles additive and consume in judgement explosions
Dean Herbert
·
2020-11-19 15:47:02 +09:00
9d04ce75cc
Add basic implementation of particle explosion
Using drawables still, just to get things in place and setup the structure
Dean Herbert
·
2020-11-19 14:54:33 +09:00
9df93e1f18