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osu-lazer/osu.Game/Graphics/ParticleExplosion.cs

76 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Graphics
{
public class ParticleExplosion : CompositeDrawable
{
public ParticleExplosion(Texture texture, int particleCount, double duration)
{
for (int i = 0; i < particleCount; i++)
{
double rDuration = RNG.NextDouble(duration / 3, duration);
AddInternal(new Particle(rDuration, RNG.NextSingle(0, MathF.PI * 2))
{
Texture = texture
});
}
}
public void Restart()
{
foreach (var p in InternalChildren.OfType<Particle>())
p.Play();
}
private class Particle : Sprite
{
private readonly double duration;
private readonly float direction;
public override bool RemoveWhenNotAlive => false;
private Vector2 positionForOffset(float offset) => new Vector2(
(float)(offset * Math.Sin(direction)),
(float)(offset * Math.Cos(direction))
);
public Particle(double duration, float direction)
{
this.duration = duration;
this.direction = direction;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
RelativePositionAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
Play();
}
public void Play()
{
this.MoveTo(new Vector2(0.5f));
this.MoveTo(new Vector2(0.5f) + positionForOffset(0.5f), duration);
this.FadeOutFromOne(duration);
Expire();
}
}
}
}