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Commit Graph

20895 Commits

Author SHA1 Message Date
Dean Herbert
32e68a6a3c Fix FramedReplayInputHandler incorrectly blocking in streaming mode when time requested is before the first frame
Most of this is just tidying up the logic to (hopefully) be better to
follow, again (again (again)).

The actual fix is that we now allow interpolation/playback when the
incoming time is less than the first frame's time, regardless of
receiving status.
2020-10-30 16:09:03 +09:00
Dean Herbert
0f997386ae Fix direction and IsRunning not updating on first frame after becoming valid
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525 Fix loop not exiting after first valid frame 2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900 Avoid running full updateClock loop when waiting on frames 2020-10-30 12:39:11 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
Dean Herbert
1c353b4745 Update framework 2020-10-29 20:38:28 +09:00
Dean Herbert
335d150a13 Fix aim time being mutated inside update loop 2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da Move clock retrieval to new correct location 2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
3751c357a3 Update framework 2020-10-29 15:19:05 +09:00
Dean Herbert
db2b00068f Avoid sourcing parent clock when in a paused state 2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29 Move initial validity check out of loop for clarity 2020-10-29 14:25:47 +09:00
Dean Herbert
2e5a8b2287 Fix xmldoc to read better in new context 2020-10-29 13:16:31 +09:00
Dan Balasescu
a022b869eb
Merge branch 'master' into frame-stability-clean-up 2020-10-29 13:02:17 +09:00
Dan Balasescu
4a264bc173
Merge branch 'master' into beatmap-listing-search-options 2020-10-29 12:04:40 +09:00
Dan Balasescu
8ccc3c2ec8
Merge pull request #10596 from charlie-gray/right-click-circle-delete
Add support for deleting objects when Shift is held down
2020-10-29 11:37:22 +09:00
Bartłomiej Dach
1313ab89e7 Add xmldoc to multiple selection row 2020-10-28 23:37:21 +01:00
Bartłomiej Dach
016e920aa9 Move filter tab item hierarchy construction to BDL 2020-10-28 23:14:52 +01:00
Bartłomiej Dach
a8cefb0d4c Rename method 2020-10-28 23:12:28 +01:00
Bartłomiej Dach
f5aedc96c4 Rework multiple selection filter 2020-10-28 23:07:54 +01:00
Bartłomiej Dach
e77049eae3 Use discard-like lambda parameter names 2020-10-28 22:58:51 +01:00
Bartłomiej Dach
fa53549ed2 Mark request fields as possibly-null 2020-10-28 22:57:03 +01:00
Bartłomiej Dach
a1696942f0 Merge branch 'master' into right-click-circle-delete 2020-10-28 22:12:14 +01:00
Bartłomiej Dach
202fe09306 Group selection actions back up in SelectionHandler 2020-10-28 22:06:48 +01:00
Andrei Zavatski
5c2c5f2000 Use existing ScoreRank for rank filter 2020-10-28 23:35:08 +03:00
Andrei Zavatski
4f6081c7f3 Use BindableList<T> 2020-10-28 19:44:13 +03:00
Dean Herbert
5d02de29ca Fix attempt to change ruleset/beatmap bindables while screen is not active 2020-10-28 22:50:45 +09:00
Dean Herbert
25ab3a5fea Construct replay after being sure a ruleset is available to avoid nullrefs 2020-10-28 22:10:37 +09:00
Dean Herbert
6169349f7c Fix switching to new beatmap not working correctly 2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb Avoid reconstructing ruleset for each frame bundle 2020-10-28 16:33:52 +09:00
Dean Herbert
48b0357e7d Fix "finished playing" events handled for potentially incorrect user 2020-10-28 16:11:14 +09:00
Dean Herbert
6eddd76bdc Simplify FramedReplayInputHandler's SetFrame implementation 2020-10-28 16:03:23 +09:00
Dean Herbert
09da75b143 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8 Simplify state changes further 2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3 Restore previous directionality logic to avoid logic differences 2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a Remove try-finally 2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900 Extract out frame stability state into enum for (hopefully) better clarity 2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded Split out replay update method 2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f Split out frame stability calculation to own method 2020-10-28 15:14:06 +09:00
Dean Herbert
3e5322541d Make direction setting more clear 2020-10-28 14:35:42 +09:00
Dean Herbert
351acce698 Merge branch 'master' into fix-editor-bindable-crash 2020-10-28 13:34:54 +09:00
Dean Herbert
01b576c861 Fix editor crash on exit when forcing exit twice in a row 2020-10-28 13:32:39 +09:00
Andrei Zavatski
914bd53788 Add missing blank line 2020-10-28 02:39:51 +03:00
Andrei Zavatski
6fd3686c4d Use IReadOnlyCollection instead of List in SearchBeatmapSetsRequest 2020-10-28 02:36:35 +03:00
Andrei Zavatski
03c5057a92 Simplify BeatmapSearchMultipleSelectionFilterRow 2020-10-28 02:28:31 +03:00
Andrei Zavatski
fd11346a28 Update button colours 2020-10-28 01:48:24 +03:00
Andrei Zavatski
b4ec3b9fef Simplify MultipleSelectionFilterTabItem state changes 2020-10-28 01:41:46 +03:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Andrei Zavatski
c4efceceb2 Use char instead of sting for request parameter creation 2020-10-27 23:57:11 +03:00