Dean Herbert
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6b011a50d2
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Naming standardisation and enforcing.
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2017-02-07 16:20:36 +09:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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756fd78a88
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Fix incorrect line endings.
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2017-02-07 13:52:19 +09:00 |
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Dean Herbert
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ee0b6be84b
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Merge pull request #266 from kizayoi/master
Add support for old beatmaps
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2017-01-16 16:02:22 +08:00 |
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Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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柯十六夜
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acfbf2e32e
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Add prefix Online to BeatmapID and BeatmapSetID
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2017-01-09 21:05:01 +08:00 |
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柯十六夜
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e578e50721
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Add support for old beatmaps
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2016-12-21 16:29:57 +08:00 |
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Dean Herbert
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f356640cb7
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Add missing licence headers.
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2016-12-06 19:07:15 +09:00 |
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Dean Herbert
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a506e91b7c
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Fix compile issues.
|
2016-11-28 23:05:05 +09:00 |
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Dean Herbert
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49470318f2
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Remove silly static using statement.
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2016-11-28 22:48:28 +09:00 |
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Dean Herbert
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187a8bbfa7
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Don't store beatmap reference in hitobjects.
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2016-11-28 18:45:50 +09:00 |
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Dean Herbert
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bf63be0602
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Add better slider duration calculation using bpm and difficulty information.
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2016-11-28 15:31:54 +09:00 |
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Dean Herbert
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a5651427f6
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Add basic ControlPoint parsing.
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2016-11-28 15:12:11 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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Dean Herbert
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0f4538f69f
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Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
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Drew DeVault
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fe9034323b
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Get the game running, though not perfectly
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2016-11-10 16:42:29 -05:00 |
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Dean Herbert
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da18e2d4f6
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Fix off-by-one colour retrieval.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
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b72e9221fd
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Only add valid hitobjects.
|
2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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b40ccccbe4
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Add HitObject colours back in the mix.
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2016-11-04 15:43:53 +09:00 |
|
Drew DeVault
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8d4a211419
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Fix initialization of BeatmapInfo
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2016-10-24 11:39:18 -04:00 |
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Drew DeVault
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d21b7f0050
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Fix up song select based on upstream changes
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2016-10-24 11:39:18 -04:00 |
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Drew DeVault
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674f624bfc
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Improve song selection layout, database loading
Also adds event that notifes the song select when a beatmap is added.
|
2016-10-24 11:39:11 -04:00 |
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Drew DeVault
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449f04c07b
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Refactor the database code
|
2016-10-18 13:38:27 -04:00 |
|
John Leuenhagen
|
fedfb8a22a
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Converted all .cs files to use CRLF line endings.
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2016-10-13 23:33:58 -04:00 |
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Drew DeVault
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25d08c8e2c
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Improve beatmap loading and hydration
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2016-10-13 10:29:30 -04:00 |
|
Drew DeVault
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deff5ad61e
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Use @strings where appropriate
|
2016-10-13 12:19:10 +09:00 |
|
Drew DeVault
|
dd86e75ea7
|
Minor fixes
|
2016-10-13 12:19:06 +09:00 |
|
Drew DeVault
|
c7d12bc072
|
Remove unnecessary setters
|
2016-10-13 12:17:58 +09:00 |
|
Drew DeVault
|
880399f5a5
|
Fix casing on private properties
|
2016-10-13 12:17:52 +09:00 |
|
Drew DeVault
|
dc4bd48f29
|
Fix casing issues
Cheers @RemieRichards
|
2016-10-13 12:17:46 +09:00 |
|
Drew DeVault
|
7a4501323b
|
Decode beatmap colours
|
2016-10-13 12:17:35 +09:00 |
|
Drew DeVault
|
c0022f3515
|
Add more tests for legacy decoder
|
2016-10-13 12:17:31 +09:00 |
|
Drew DeVault
|
9b4bc3e36d
|
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
|
2016-10-13 12:17:03 +09:00 |
|
Drew DeVault
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32ab8f97bb
|
Add more decoding (including full BeatmapMetadata)
|
2016-10-13 12:16:58 +09:00 |
|
Drew DeVault
|
2a3f047895
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Start implementing legacy decoder
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2016-10-13 12:16:48 +09:00 |
|
Drew DeVault
|
bc69aa1455
|
Initial support code for beatmap loading
|
2016-10-12 11:32:40 -04:00 |
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