cdwcgt
4c33013674
null check in test
2023-07-29 22:41:26 +09:00
cdwcgt
8a06914438
remove #nullable disable in tournament
2023-07-29 22:25:06 +09:00
Joseph Madamba
a3301dc7ff
Fix accuracy break info decimal separator being incorrect in certain languages
2023-07-28 23:26:07 -07:00
Dean Herbert
a7ff084be2
Merge pull request #24405 from bdach/spinner-input-test
2023-07-29 11:34:45 +09:00
Bartłomiej Dach
1fd4a6dc96
Fix tests crashing due to HUDOverlay
not finding DrawableRuleset
in Update()
2023-07-29 01:07:49 +02:00
Bartłomiej Dach
cd416e09f9
Add test scene for checking spinner judgements
2023-07-29 00:49:21 +02:00
Bartłomiej Dach
c21167e2ab
Merge pull request #24360 from peppy/spinner-faster-rotation
...
Change spinner rotation animation to match input 1:1
2023-07-29 00:48:56 +02:00
Bartłomiej Dach
4db203ecc3
Merge branch 'master' into playfield-skin-layer
2023-07-29 00:01:06 +02:00
Bartłomiej Dach
35defd97e1
Merge pull request #24389 from peppy/ladder-grid-expand
...
Allow ladder editor grid to scale with content
2023-07-28 23:40:40 +02:00
Bartłomiej Dach
aca8310cd1
Fix non-compiling test
...
To be fair, currently the test is a bit pointless (as it has no reason
to be a `SkinnableTestScene`, it gains precisely nothing from it - all
that is shown there is some generic components on song select). But that
is no worse then `master`, so look away for now.
2023-07-28 23:36:57 +02:00
Bartłomiej Dach
c6f0cf50ca
Use better safety in rectangular grid
...
- Checking `DrawSize != Vector2.Zero` is too specific. It could also
crash on zero-height-but-non-zero-width, or
zero-width-but-non-zero-height.
- Take the `gridCache.Validate()` call out of the zero checks, because
even if the width or height are zero, not generating anything is valid
and there is no reason to validate every frame until `gridCache` gets
invalidated again.
2023-07-28 22:57:02 +02:00
Bartłomiej Dach
0c10d875ce
Merge branch 'master' into ladder-grid-expand
2023-07-28 22:51:33 +02:00
Bartłomiej Dach
998395c7a7
Merge pull request #24390 from peppy/tournament-client-fix-startup-crash
...
Fix potential startup crash due to early application of animations
2023-07-28 22:47:07 +02:00
Bartłomiej Dach
318aa4627b
Merge pull request #24374 from peppy/fix-taiko-alignment
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Fix osu!taiko editor playfield missing a piece
2023-07-28 22:46:01 +02:00
Bartłomiej Dach
caad931a16
Move comment to more fitting place
2023-07-28 22:10:10 +02:00
Bartłomiej Dach
6d018c08af
Rename Apply{Vertical -> Horizontal}Centering
to match common understanding
2023-07-28 22:09:28 +02:00
QuantumSno
a4065486c1
bound bind during gameplay
2023-07-28 14:39:41 -04:00
QuantumSno
26c128a093
added keybind and localization string
2023-07-28 14:39:30 -04:00
Dean Herbert
f58c69e639
Fix potential startup crash due to early application of animations
...
This was always haphazard code, but by luck it never triggered before
drawable load until now. With the recently nullability changes, this
would be triggered when `flash` is not yet constructed.
Switching to `AddOnce` seems safer to avoid multiple applications,
regardless.
2023-07-28 17:17:15 +09:00
Dean Herbert
c9155f85ab
Fix playfield not taking up full width correclty when not vertically centered
2023-07-28 16:40:14 +09:00
Dean Herbert
d26164e9fe
Merge branch 'master' into fix-taiko-alignment
2023-07-28 16:32:37 +09:00
Dean Herbert
aa91000505
Always place first match at (0,0)
2023-07-28 16:29:55 +09:00
Dean Herbert
b5c3e2a648
Fix placing new match via right click not using original click position
2023-07-28 16:29:39 +09:00
Dean Herbert
b5f0d739e6
Allow ladder editor grid to scale with content
...
Closes https://github.com/ppy/osu/issues/24378 .
2023-07-28 16:26:03 +09:00
Dean Herbert
0e4db9b439
Add safety in RectangularPositionSnapGrid
that size is greater than zero
...
Would crash otherwise
2023-07-28 16:25:40 +09:00
Dean Herbert
6cf065f6d1
Add playfield layer to skin editor
2023-07-28 15:50:44 +09:00
Dean Herbert
5bd06832d0
Fix skin component toolbox not working correctly for ruleset matching
...
Until now, the only usage of ruleset layers was where there is both a
ruleset specific and non-ruleset-specific layer present. The matching
code was making assumptions about this.
As I tried to add a new playfield layer which breaks this assumption,
non-ruleset-specifc components were not being displayed in the toolbox.
This turned out to be due to a `target` of `null` being provided due to
the weird `getTarget` matching (that happened to *just* do what we
wanted previously due to the equals implementation, but only because
there was a container without the ruleset present in the available
targets).
I've changed this to be a more appropriate lookup method, where the
target for dependency sourcing is provided separately from the ruleset
filter.
2023-07-28 15:50:44 +09:00
Dean Herbert
06fe5583cb
Expose a new SSDQ from playfield for skinnable area bounds
2023-07-28 15:47:57 +09:00
Dean Herbert
f15394fb6d
Fix temporary auto mod (ctrl+enter at song select) not reverting in all scenarios
2023-07-28 14:49:06 +09:00
Dean Herbert
269d4d1cd6
Add test coverage of autoplay restore not working
2023-07-28 14:49:06 +09:00
Dean Herbert
57e51f4d5b
Merge pull request #24357 from peppy/tournament-fix-null-population
...
Fix startup tournament population not recovering from null beatmaps
2023-07-28 14:31:48 +09:00
Dean Herbert
c824b2dedf
Merge pull request #24377 from ILW8/fix-tournament-switcher-height
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Allow scrolling in tournament setup screen to avoid information ending up off-screen
2023-07-28 14:27:55 +09:00
Dao Heng Liu
c7717da232
make SetupScreen
scrollable
2023-07-28 14:18:48 +09:00
Bartłomiej Dach
780b8f0ec8
Merge branch 'master' into tournament-fix-null-population
2023-07-27 22:36:11 +02:00
Bartłomiej Dach
b7ddb5c946
Remove fallbacks to empty APIBeatmap
on population failure
...
Was causing there to be two kinds of missing `TournamentBeatmap`s: one
with missing `Beatmap == null`, and one with `Beatmap == new
APIBeatmap()`. In particular, they would appear differently in UI
(either as "unknown - unknown", or the intensely enigmatic " - ").
2023-07-27 22:33:00 +02:00
Bartłomiej Dach
3c923b9e81
Fix even more missed nullability-related inspections
2023-07-27 22:10:41 +02:00
Bartłomiej Dach
22163020c3
Merge pull request #24367 from peppy/fix-replay-export-from-results
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Fix attempting to export replay from results screen after play not working
2023-07-27 20:47:07 +02:00
Dean Herbert
e702e0a23e
Avoid intercepting temporary files in new test
2023-07-27 17:44:36 +09:00
Dean Herbert
1e9b927b50
Fix some missed null checks
2023-07-27 17:41:27 +09:00
Bartłomiej Dach
057bac39dd
Merge pull request #24375 from peppy/add-back-mode-select-enter-close
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Add back the ability to close mod select using enter key
2023-07-26 22:43:38 +02:00
Bartłomiej Dach
973e6ded2a
Update wrong comment, too
2023-07-26 21:56:04 +02:00
Bartłomiej Dach
992f78b158
Use more consistent way of closing overlay
2023-07-26 21:54:35 +02:00
Bartłomiej Dach
f66093d3cf
Revert failing test to prior assertions too
2023-07-26 21:51:32 +02:00
Bartłomiej Dach
7bc3edb05a
Fix code quality inspection
2023-07-26 20:52:03 +02:00
Dean Herbert
8d5efc9612
Add back the ability to close mod select using enter key
...
I've seen this brought up a few times (with people thinking
the fact it's not working is a bug) so we'll need to keep this
behaviour for now.
2023-07-27 02:36:25 +09:00
Dean Herbert
deba6e2508
Fix osu!taiko editor playfield missing a piece
...
Regressed with recent centering changes in https://github.com/ppy/osu/pull/24220
2023-07-27 02:24:10 +09:00
Dean Herbert
fa4992f05a
Apply NRT and avoid throws from null RoundBeatmap.Beatmap
s
2023-07-26 17:49:07 +09:00
Joseph Madamba
9d87ff2986
Improve supporter-only duration notice and fix max duration of non-supporter
...
See 3c54229256/.env.example (L230)
. Might have more duration options in the future.
2023-07-26 01:37:55 -07:00
Dean Herbert
4889864478
Fix files references not correctly being copied after replay import in Player
2023-07-26 15:22:00 +09:00
Dean Herbert
e26afc2b89
Fix ReplayDownloadButton
handling key repeat
2023-07-26 15:21:43 +09:00