Dean Herbert
|
0ab0c52ad5
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
5ea948aabe
|
Bypass 640x480 coordinate space for video storyboard elements
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
|
2021-05-25 16:17:29 +09:00 |
|
Bartłomiej Dach
|
522bbc1e9c
|
Support widescreen per-layer storyboard masking
|
2020-03-30 21:51:39 +02:00 |
|
Dean Herbert
|
368bf58521
|
Rename and make fields readonly
|
2020-03-25 11:08:08 +09:00 |
|
voidedWarranties
|
4bb15a8b93
|
Allow individual storyboard layers to disable masking
|
2020-03-23 22:51:37 -07:00 |
|
Dean Herbert
|
cd5290b030
|
Enforce using get-only auto property where possible
|
2020-01-20 13:50:27 +09:00 |
|
smoogipoo
|
ad4b4f3422
|
Use nullable cancellation tokens
|
2019-05-10 17:42:45 +09:00 |
|
smoogipoo
|
d25d39b315
|
Add cancellation to storyboard/hitobject loading
|
2019-05-10 16:31:09 +09:00 |
|
ekrctb
|
504e79b968
|
Merge branch 'master' into use-lifetime-optimization
|
2019-01-29 12:15:02 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
ekrctb
|
6f8a2e6ff2
|
Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
|
2018-12-13 15:23:06 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
Damnae
|
291486a4d1
|
Only create drawables for storyboard elements that will be visible.
|
2017-09-15 14:31:59 +02:00 |
|
Damnae
|
bab3ef0669
|
Rename storyboard classes.
|
2017-09-13 11:22:24 +02:00 |
|